Virtual Team Role Play Using Second Life for Teaching Business Process Concepts

This paper describes the use of a virtual world environment to facilitate a role play assignment for buying and selling Enterprise Resource Planning (ERP) software solutions in a distributed environment. The exercise involved the use of Second Life to facilitate the virtual presentation and meeting...

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Main Authors: Rudra, Amit, Jaeger, Bjoern, Aitken, Ashley, Chang, Vanessa, Helgheim, B.
Other Authors: Ralph H Sprague Jr
Format: Conference Paper
Published: IEEE Computer Society 2011
Subjects:
Online Access:http://hdl.handle.net/20.500.11937/39693
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author Rudra, Amit
Jaeger, Bjoern
Aitken, Ashley
Chang, Vanessa
Helgheim, B.
author2 Ralph H Sprague Jr
author_facet Ralph H Sprague Jr
Rudra, Amit
Jaeger, Bjoern
Aitken, Ashley
Chang, Vanessa
Helgheim, B.
author_sort Rudra, Amit
building Curtin Institutional Repository
collection Online Access
description This paper describes the use of a virtual world environment to facilitate a role play assignment for buying and selling Enterprise Resource Planning (ERP) software solutions in a distributed environment. The exercise involved the use of Second Life to facilitate the virtual presentation and meeting among the vendors and the purchaser of the software. Students playing vendors and purchase roles were organized into teams who meet, collaborate, and negotiate business transactions in the virtual environment. The aim of the experiment was to introduce students to properties of ERP-systems which are the most common software systems used by businesses, and at the same time introduce tools for virtual team collaboration in an international setting between students in Norway and Australia. This paper reports the experiences from the students' and teachers' perspectives and we give recommendations regarding the use of Second Life in role-playing exercises.
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institution Curtin University Malaysia
institution_category Local University
last_indexed 2025-11-14T08:59:50Z
publishDate 2011
publisher IEEE Computer Society
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spelling curtin-20.500.11937-396932017-09-13T16:01:42Z Virtual Team Role Play Using Second Life for Teaching Business Process Concepts Rudra, Amit Jaeger, Bjoern Aitken, Ashley Chang, Vanessa Helgheim, B. Ralph H Sprague Jr Marketing and sales Virtual groups Avatars Second Life Companies Information systems This paper describes the use of a virtual world environment to facilitate a role play assignment for buying and selling Enterprise Resource Planning (ERP) software solutions in a distributed environment. The exercise involved the use of Second Life to facilitate the virtual presentation and meeting among the vendors and the purchaser of the software. Students playing vendors and purchase roles were organized into teams who meet, collaborate, and negotiate business transactions in the virtual environment. The aim of the experiment was to introduce students to properties of ERP-systems which are the most common software systems used by businesses, and at the same time introduce tools for virtual team collaboration in an international setting between students in Norway and Australia. This paper reports the experiences from the students' and teachers' perspectives and we give recommendations regarding the use of Second Life in role-playing exercises. 2011 Conference Paper http://hdl.handle.net/20.500.11937/39693 10.1109/HICSS.2011.484 IEEE Computer Society fulltext
spellingShingle Marketing and sales
Virtual groups
Avatars
Second Life
Companies
Information systems
Rudra, Amit
Jaeger, Bjoern
Aitken, Ashley
Chang, Vanessa
Helgheim, B.
Virtual Team Role Play Using Second Life for Teaching Business Process Concepts
title Virtual Team Role Play Using Second Life for Teaching Business Process Concepts
title_full Virtual Team Role Play Using Second Life for Teaching Business Process Concepts
title_fullStr Virtual Team Role Play Using Second Life for Teaching Business Process Concepts
title_full_unstemmed Virtual Team Role Play Using Second Life for Teaching Business Process Concepts
title_short Virtual Team Role Play Using Second Life for Teaching Business Process Concepts
title_sort virtual team role play using second life for teaching business process concepts
topic Marketing and sales
Virtual groups
Avatars
Second Life
Companies
Information systems
url http://hdl.handle.net/20.500.11937/39693