Introduction to Virtual Heritage
The focus of this book—on archaeology and the classics reinvigorated by puppetry and performance, using digital environments—is an interesting and unusual contribution to the area of virtual heritage. In this chapter I wish to quickly cover some of the changes in the development and thinking behind...
| Main Author: | Champion, Erik |
|---|---|
| Other Authors: | Robyn Gillam |
| Format: | Book Chapter |
| Published: |
Bloomsbury Professional
2015
|
| Subjects: | |
| Online Access: | https://www.bloomsbury.com/us/the-egyptian-oracle-project-9781474249256/ http://hdl.handle.net/20.500.11937/39010 |
Similar Items
The Scholarly Rewards and Tragic Irony of 3D Models in Virtual Heritage Discourse
by: Rahaman, Hafizur, et al.
Published: (2019)
by: Rahaman, Hafizur, et al.
Published: (2019)
Critical Gaming: Interactive History and Virtual Heritage
by: Champion, Erik
Published: (2015)
by: Champion, Erik
Published: (2015)
Special issue on VR for culture and heritage: the experience of cultural heritage with virtual reality (Part II): Guest Editors’ introduction
by: Ch’ng, Eugene, et al.
Published: (2017)
by: Ch’ng, Eugene, et al.
Published: (2017)
A Critical Appraisal of Virtual Reconstructions in Archaeology
by: Cleland, Aoife
Published: (2024)
by: Cleland, Aoife
Published: (2024)
Multiuser interaction with hybrid VR and AR for cultural heritage objects
by: Li, Yue, et al.
Published: (2018)
by: Li, Yue, et al.
Published: (2018)
Theoretical Issues for Game-based Virtual Heritage
by: Champion, Erik
Published: (2015)
by: Champion, Erik
Published: (2015)
To 3D or Not 3D: Choosing a Photogrammetry Workflow for Cultural Heritage Groups
by: Rahaman, Hafizur, et al.
Published: (2019)
by: Rahaman, Hafizur, et al.
Published: (2019)
Redefining Mixed Reality: User-Reality-Virtuality and Virtual Heritage Perspectives
by: Bekele, Mafkereseb, et al.
Published: (2019)
by: Bekele, Mafkereseb, et al.
Published: (2019)
Interaction, communication and engagement in hybrid virtual and augmented reality environments
by: Li, Yue
Published: (2020)
by: Li, Yue
Published: (2020)
Perceptions of an automotive load space in a virtual environment
by: Lawson, Glyn, et al.
Published: (2017)
by: Lawson, Glyn, et al.
Published: (2017)
Otherness of place: Game-based interaction and learning in virtual heritage projects
by: Champion, Erik
Published: (2008)
by: Champion, Erik
Published: (2008)
Magnetoencephalography in a virtual
environment
by: Roberts, Gillian
Published: (2020)
by: Roberts, Gillian
Published: (2020)
Intuitive and precise solid modeling in a virtual reality environment
by: Zhong, Yongmin, et al.
Published: (2003)
by: Zhong, Yongmin, et al.
Published: (2003)
Evaluating presence in cultural heritage projects
by: Champion, Erik, et al.
Published: (2012)
by: Champion, Erik, et al.
Published: (2012)
Virtual reality for fixture design and assembly
by: Li, Qiang
Published: (2009)
by: Li, Qiang
Published: (2009)
China museum’s digital heritage profile: an evaluation of digital technology adoption in cultural heritage institutions
by: White, Andrew, et al.
Published: (2019)
by: White, Andrew, et al.
Published: (2019)
How effectively does metamorphic testing alleviate the oracle problem?
by: Liu, Huai, et al.
Published: (2014)
by: Liu, Huai, et al.
Published: (2014)
Visiting the Past as a Way to the Future: Virtual Environments for Social Memory Construction
by: Worden, Suzette
Published: (2007)
by: Worden, Suzette
Published: (2007)
The effect of virtual audiences on music performance anxiety
by: Castle-Green, Teresa Anne
Published: (2015)
by: Castle-Green, Teresa Anne
Published: (2015)
The value of built heritage: Community, economy and environment
by: Irons, Janine, et al.
Published: (2011)
by: Irons, Janine, et al.
Published: (2011)
A comparison of the capacities of VR and 360-degree video for coordinating memory in the experience of cultural heritage
by: Cai, Shengdan, et al.
Published: (2018)
by: Cai, Shengdan, et al.
Published: (2018)
Development and evaluation of OmniWalker for navigating immersive computer based mine simulations
by: Suryajaya, M., et al.
Published: (2010)
by: Suryajaya, M., et al.
Published: (2010)
Crowdsourcing 3D cultural heritage: best practice for mass photogrammetry
by: Ch’ng, Eugene, et al.
Published: (2019)
by: Ch’ng, Eugene, et al.
Published: (2019)
SIR JOHN GARDNER WILKINSON (1797-1875): LOST WORLDS OF ANTIQUARIANISM IN EGYPT AND THE BALKANS
by: Frost, Robert
Published: (2022)
by: Frost, Robert
Published: (2022)
The Values of Built Heritage
by: Armitage, Lynne, et al.
Published: (2013)
by: Armitage, Lynne, et al.
Published: (2013)
Roleplaying and Rituals For Cultural Heritage-Orientated Games
by: Champion, Erik
Published: (2015)
by: Champion, Erik
Published: (2015)
The art and ‘science’ of opera: composing, staging & designing new forms of interactive theatrical performance
by: Chamberlain, Alan, et al.
Published: (2017)
by: Chamberlain, Alan, et al.
Published: (2017)
Literary Heritage or National Heritage? Landscape Preservation and Change in Dorset
by: Jones, Roy, et al.
Published: (2012)
by: Jones, Roy, et al.
Published: (2012)
Mdina: Should it be inscribted as a World Heritage Site?
by: Camilleri, Antonella
Published: (2008)
by: Camilleri, Antonella
Published: (2008)
Authenticity, cultural motivation and place attachment as antecedents to tourists’ recommend intention in Melaka and George Town heritage sites, Malaysia
by: Latiff, Khairunnisak
Published: (2019)
by: Latiff, Khairunnisak
Published: (2019)
History and Cultural Heritage in Virtual Environments
by: Champion, Erik
Published: (2014)
by: Champion, Erik
Published: (2014)
Miri's overlooked industrial heritage
by: Justin Dit, Terry
Published: (2024)
by: Justin Dit, Terry
Published: (2024)
From "Shackies" to Silver Nomads: Coastal Recreation and Coastal Heritage in Western Australia
by: Jones, Roy
Published: (2012)
by: Jones, Roy
Published: (2012)
Virtual Heritage Projects versus Digital Heritage Infrastructure
by: Champion, Erik, et al.
Published: (2015)
by: Champion, Erik, et al.
Published: (2015)
A framework for designing mobile virtual training systems through virtual modeling technology
by: Wang, Xiangyu, et al.
Published: (2012)
by: Wang, Xiangyu, et al.
Published: (2012)
Defining Cultural Agents for Virtual Heritage Environments
by: Champion, Erik
Published: (2015)
by: Champion, Erik
Published: (2015)
From Historical Models to Virtual Heritage Simulations
by: Champion, Erik
Published: (2019)
by: Champion, Erik
Published: (2019)
The Missing Scholarship Behind Virtual Heritage Infrastructures
by: Champion, Erik
Published: (2016)
by: Champion, Erik
Published: (2016)
Decoding cultural landscapes: guiding principles for the management of interpretation in cultural world heritage sites
by: Kamel, Ehab
Published: (2011)
by: Kamel, Ehab
Published: (2011)
The business of cultural heritage tourism: critical success factors
by: Hughes, Michael, et al.
Published: (2010)
by: Hughes, Michael, et al.
Published: (2010)
Similar Items
-
The Scholarly Rewards and Tragic Irony of 3D Models in Virtual Heritage Discourse
by: Rahaman, Hafizur, et al.
Published: (2019) -
Critical Gaming: Interactive History and Virtual Heritage
by: Champion, Erik
Published: (2015) -
Special issue on VR for culture and heritage: the experience of cultural heritage with virtual reality (Part II): Guest Editors’ introduction
by: Ch’ng, Eugene, et al.
Published: (2017) -
A Critical Appraisal of Virtual Reconstructions in Archaeology
by: Cleland, Aoife
Published: (2024) -
Multiuser interaction with hybrid VR and AR for cultural heritage objects
by: Li, Yue, et al.
Published: (2018)