3D virtual worlds enriching innovation and collaboration in information systems research, development, and commercialisation

The increasing rate of technological development is changing how we interact socially, commercially, and politically, making this an exciting yet challenging time in which to live. As the pace of development is destabilising the status quo, it is increasingly important for individuals and organisati...

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Main Authors: Dreher, Carl, Reiners, Torsten, Dreher, Naomi, Dreher, Heinz
Other Authors: Chang, E
Format: Conference Paper
Published: Institute of Electrical and Electronics Engineers (IEEE) Industrial Electronic Society 2009
Subjects:
Online Access:23006
http://hdl.handle.net/20.500.11937/3881
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author Dreher, Carl
Reiners, Torsten
Dreher, Naomi
Dreher, Heinz
author2 Chang, E
author_facet Chang, E
Dreher, Carl
Reiners, Torsten
Dreher, Naomi
Dreher, Heinz
author_sort Dreher, Carl
building Curtin Institutional Repository
collection Online Access
description The increasing rate of technological development is changing how we interact socially, commercially, and politically, making this an exciting yet challenging time in which to live. As the pace of development is destabilising the status quo, it is increasingly important for individuals and organisations alike to adapt. Research, development, and commercialisation are important tools in facilitating innovation for organisations engaging in the modern knowledge/networked economy. As an emergent player in the networked economy, Digital Ecosystems have great potential for innovation. In particular 3D Virtual Worlds offer exciting opportunities for Information Systems research, development, and commercialisation. By their very structure, 3D Virtual Worlds such as Second Life provide a powerful context for innovation and collaboration: Second Life users are immersed in a 3D environment and empowered by a menu-based object-builder and a programming language; in-built text, voice, and body-language communication tools enrich communication, collaboration, and help provide a rich contextual presence. The community of users apply themselves to all realms of human endeavour, from recreational socialisation to systems development and entrepreneurial ventures. The current paper describes a university research commercialisation systems development project (of an Automated Essay Grading system called MarkIT), that utilises a 3D Digital Ecosystem for both promotion and implementation. Subsequently, this paper discusses the benefits, limitations, and suggestions for future innovation in research, development, and commercialisation of Information Systems incorporating 3D Virtual Worlds.
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format Conference Paper
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institution Curtin University Malaysia
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last_indexed 2025-11-14T06:00:08Z
publishDate 2009
publisher Institute of Electrical and Electronics Engineers (IEEE) Industrial Electronic Society
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spelling curtin-20.500.11937-38812022-12-09T05:23:43Z 3D virtual worlds enriching innovation and collaboration in information systems research, development, and commercialisation Dreher, Carl Reiners, Torsten Dreher, Naomi Dreher, Heinz Chang, E Damiani, E Hussain, F.K. Information systems research research commercialisation - and knowledge transfer 3D Digital Ecosystems 3D Virtual Worlds The increasing rate of technological development is changing how we interact socially, commercially, and politically, making this an exciting yet challenging time in which to live. As the pace of development is destabilising the status quo, it is increasingly important for individuals and organisations alike to adapt. Research, development, and commercialisation are important tools in facilitating innovation for organisations engaging in the modern knowledge/networked economy. As an emergent player in the networked economy, Digital Ecosystems have great potential for innovation. In particular 3D Virtual Worlds offer exciting opportunities for Information Systems research, development, and commercialisation. By their very structure, 3D Virtual Worlds such as Second Life provide a powerful context for innovation and collaboration: Second Life users are immersed in a 3D environment and empowered by a menu-based object-builder and a programming language; in-built text, voice, and body-language communication tools enrich communication, collaboration, and help provide a rich contextual presence. The community of users apply themselves to all realms of human endeavour, from recreational socialisation to systems development and entrepreneurial ventures. The current paper describes a university research commercialisation systems development project (of an Automated Essay Grading system called MarkIT), that utilises a 3D Digital Ecosystem for both promotion and implementation. Subsequently, this paper discusses the benefits, limitations, and suggestions for future innovation in research, development, and commercialisation of Information Systems incorporating 3D Virtual Worlds. 2009 Conference Paper http://hdl.handle.net/20.500.11937/3881 10.1109/DEST.2009.5276723 23006 Institute of Electrical and Electronics Engineers (IEEE) Industrial Electronic Society fulltext
spellingShingle Information systems research
research commercialisation - and knowledge transfer
3D Digital Ecosystems
3D Virtual Worlds
Dreher, Carl
Reiners, Torsten
Dreher, Naomi
Dreher, Heinz
3D virtual worlds enriching innovation and collaboration in information systems research, development, and commercialisation
title 3D virtual worlds enriching innovation and collaboration in information systems research, development, and commercialisation
title_full 3D virtual worlds enriching innovation and collaboration in information systems research, development, and commercialisation
title_fullStr 3D virtual worlds enriching innovation and collaboration in information systems research, development, and commercialisation
title_full_unstemmed 3D virtual worlds enriching innovation and collaboration in information systems research, development, and commercialisation
title_short 3D virtual worlds enriching innovation and collaboration in information systems research, development, and commercialisation
title_sort 3d virtual worlds enriching innovation and collaboration in information systems research, development, and commercialisation
topic Information systems research
research commercialisation - and knowledge transfer
3D Digital Ecosystems
3D Virtual Worlds
url 23006
http://hdl.handle.net/20.500.11937/3881