Connecting Students by Integrating the 3D Virtual and Real Worlds: We Need 3D Open Source Spaces to Keep Socialization, Communication and Collaboration Alive

Picture a world where imagination is the only limit; a world that stimulates students to learn, communicate, play and grow. The emergence of 3D Virtual Worlds has made this a virtual reality. Until recently this virtual experience has been separated from the real world by the limitations of software...

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Main Authors: Reiners, Torsten, Dreher, Carl, Buttner, S., Naumann, M., Visser, L.
Other Authors: Gary H. Marks
Format: Conference Paper
Published: AACE - Association for the Advancement of Computing in Education 2009
Online Access:http://hdl.handle.net/20.500.11937/38601
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author Reiners, Torsten
Dreher, Carl
Buttner, S.
Naumann, M.
Visser, L.
author2 Gary H. Marks
author_facet Gary H. Marks
Reiners, Torsten
Dreher, Carl
Buttner, S.
Naumann, M.
Visser, L.
author_sort Reiners, Torsten
building Curtin Institutional Repository
collection Online Access
description Picture a world where imagination is the only limit; a world that stimulates students to learn, communicate, play and grow. The emergence of 3D Virtual Worlds has made this a virtual reality. Until recently this virtual experience has been separated from the real world by the limitations of software (proprietary systems), and constraints of hardware and networks (stationary consoles and network connections). Such separation limits the pedagogical utility that 3D Spaces can offer students. This article peeks around the corner of innovation by exploring a number of emergent open source developments that integrate the 3D Virtual and Real Worlds into a seamless reality, one that enhances pedagogical opportunities by integrating the practical and vocational actuality of the real world with the technical and imaginable possibilities of the Virtual Worlds. These possibilities are explored with reference to recent developments, pedagogical theory, and case studies in various open source 3D Virtual Worlds.
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institution Curtin University Malaysia
institution_category Local University
last_indexed 2025-11-14T08:55:08Z
publishDate 2009
publisher AACE - Association for the Advancement of Computing in Education
recordtype eprints
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spelling curtin-20.500.11937-386012017-10-02T02:27:57Z Connecting Students by Integrating the 3D Virtual and Real Worlds: We Need 3D Open Source Spaces to Keep Socialization, Communication and Collaboration Alive Reiners, Torsten Dreher, Carl Buttner, S. Naumann, M. Visser, L. Gary H. Marks Picture a world where imagination is the only limit; a world that stimulates students to learn, communicate, play and grow. The emergence of 3D Virtual Worlds has made this a virtual reality. Until recently this virtual experience has been separated from the real world by the limitations of software (proprietary systems), and constraints of hardware and networks (stationary consoles and network connections). Such separation limits the pedagogical utility that 3D Spaces can offer students. This article peeks around the corner of innovation by exploring a number of emergent open source developments that integrate the 3D Virtual and Real Worlds into a seamless reality, one that enhances pedagogical opportunities by integrating the practical and vocational actuality of the real world with the technical and imaginable possibilities of the Virtual Worlds. These possibilities are explored with reference to recent developments, pedagogical theory, and case studies in various open source 3D Virtual Worlds. 2009 Conference Paper http://hdl.handle.net/20.500.11937/38601 AACE - Association for the Advancement of Computing in Education fulltext
spellingShingle Reiners, Torsten
Dreher, Carl
Buttner, S.
Naumann, M.
Visser, L.
Connecting Students by Integrating the 3D Virtual and Real Worlds: We Need 3D Open Source Spaces to Keep Socialization, Communication and Collaboration Alive
title Connecting Students by Integrating the 3D Virtual and Real Worlds: We Need 3D Open Source Spaces to Keep Socialization, Communication and Collaboration Alive
title_full Connecting Students by Integrating the 3D Virtual and Real Worlds: We Need 3D Open Source Spaces to Keep Socialization, Communication and Collaboration Alive
title_fullStr Connecting Students by Integrating the 3D Virtual and Real Worlds: We Need 3D Open Source Spaces to Keep Socialization, Communication and Collaboration Alive
title_full_unstemmed Connecting Students by Integrating the 3D Virtual and Real Worlds: We Need 3D Open Source Spaces to Keep Socialization, Communication and Collaboration Alive
title_short Connecting Students by Integrating the 3D Virtual and Real Worlds: We Need 3D Open Source Spaces to Keep Socialization, Communication and Collaboration Alive
title_sort connecting students by integrating the 3d virtual and real worlds: we need 3d open source spaces to keep socialization, communication and collaboration alive
url http://hdl.handle.net/20.500.11937/38601