Emotion modeling and Interaction of NPCS in Virtual Simulation and Games

Virtual simulations and games utilizing NPC's, or computer controlled agents, are more predominant now that ever. Many of these simulations suffer from a lack of effective, stimulating, and natural emotion-based behaviours in the interaction among the NPC's, as well as with the human playe...

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Main Authors: Li, Ling, Campbell, James
Format: Journal Article
Published: IPI Press 2010
Subjects:
Online Access:http://hdl.handle.net/20.500.11937/37538
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author Li, Ling
Campbell, James
author_facet Li, Ling
Campbell, James
author_sort Li, Ling
building Curtin Institutional Repository
collection Online Access
description Virtual simulations and games utilizing NPC's, or computer controlled agents, are more predominant now that ever. Many of these simulations suffer from a lack of effective, stimulating, and natural emotion-based behaviours in the interaction among the NPC's, as well as with the human players. This paper presents an easy-to-use, portable, diverging, and adaptive emotion model based on psychological and sociological research, for simulation and game designers to utilize easily in their virtual world. The proposed emotino model allows the player to better relate, understand and believe in characters in the virtual environment.
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institution Curtin University Malaysia
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spelling curtin-20.500.11937-375382017-01-30T14:04:01Z Emotion modeling and Interaction of NPCS in Virtual Simulation and Games Li, Ling Campbell, James Emotion model virtual simulation emotional interactions Virtual simulations and games utilizing NPC's, or computer controlled agents, are more predominant now that ever. Many of these simulations suffer from a lack of effective, stimulating, and natural emotion-based behaviours in the interaction among the NPC's, as well as with the human players. This paper presents an easy-to-use, portable, diverging, and adaptive emotion model based on psychological and sociological research, for simulation and game designers to utilize easily in their virtual world. The proposed emotino model allows the player to better relate, understand and believe in characters in the virtual environment. 2010 Journal Article http://hdl.handle.net/20.500.11937/37538 IPI Press restricted
spellingShingle Emotion model
virtual simulation
emotional interactions
Li, Ling
Campbell, James
Emotion modeling and Interaction of NPCS in Virtual Simulation and Games
title Emotion modeling and Interaction of NPCS in Virtual Simulation and Games
title_full Emotion modeling and Interaction of NPCS in Virtual Simulation and Games
title_fullStr Emotion modeling and Interaction of NPCS in Virtual Simulation and Games
title_full_unstemmed Emotion modeling and Interaction of NPCS in Virtual Simulation and Games
title_short Emotion modeling and Interaction of NPCS in Virtual Simulation and Games
title_sort emotion modeling and interaction of npcs in virtual simulation and games
topic Emotion model
virtual simulation
emotional interactions
url http://hdl.handle.net/20.500.11937/37538