Emotion modeling and Interaction of NPCS in Virtual Simulation and Games
Virtual simulations and games utilizing NPC's, or computer controlled agents, are more predominant now that ever. Many of these simulations suffer from a lack of effective, stimulating, and natural emotion-based behaviours in the interaction among the NPC's, as well as with the human playe...
| Main Authors: | , |
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| Format: | Journal Article |
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IPI Press
2010
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| Subjects: | |
| Online Access: | http://hdl.handle.net/20.500.11937/37538 |
| _version_ | 1848755076608294912 |
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| author | Li, Ling Campbell, James |
| author_facet | Li, Ling Campbell, James |
| author_sort | Li, Ling |
| building | Curtin Institutional Repository |
| collection | Online Access |
| description | Virtual simulations and games utilizing NPC's, or computer controlled agents, are more predominant now that ever. Many of these simulations suffer from a lack of effective, stimulating, and natural emotion-based behaviours in the interaction among the NPC's, as well as with the human players. This paper presents an easy-to-use, portable, diverging, and adaptive emotion model based on psychological and sociological research, for simulation and game designers to utilize easily in their virtual world. The proposed emotino model allows the player to better relate, understand and believe in characters in the virtual environment. |
| first_indexed | 2025-11-14T08:50:33Z |
| format | Journal Article |
| id | curtin-20.500.11937-37538 |
| institution | Curtin University Malaysia |
| institution_category | Local University |
| last_indexed | 2025-11-14T08:50:33Z |
| publishDate | 2010 |
| publisher | IPI Press |
| recordtype | eprints |
| repository_type | Digital Repository |
| spelling | curtin-20.500.11937-375382017-01-30T14:04:01Z Emotion modeling and Interaction of NPCS in Virtual Simulation and Games Li, Ling Campbell, James Emotion model virtual simulation emotional interactions Virtual simulations and games utilizing NPC's, or computer controlled agents, are more predominant now that ever. Many of these simulations suffer from a lack of effective, stimulating, and natural emotion-based behaviours in the interaction among the NPC's, as well as with the human players. This paper presents an easy-to-use, portable, diverging, and adaptive emotion model based on psychological and sociological research, for simulation and game designers to utilize easily in their virtual world. The proposed emotino model allows the player to better relate, understand and believe in characters in the virtual environment. 2010 Journal Article http://hdl.handle.net/20.500.11937/37538 IPI Press restricted |
| spellingShingle | Emotion model virtual simulation emotional interactions Li, Ling Campbell, James Emotion modeling and Interaction of NPCS in Virtual Simulation and Games |
| title | Emotion modeling and Interaction of NPCS in Virtual Simulation and Games |
| title_full | Emotion modeling and Interaction of NPCS in Virtual Simulation and Games |
| title_fullStr | Emotion modeling and Interaction of NPCS in Virtual Simulation and Games |
| title_full_unstemmed | Emotion modeling and Interaction of NPCS in Virtual Simulation and Games |
| title_short | Emotion modeling and Interaction of NPCS in Virtual Simulation and Games |
| title_sort | emotion modeling and interaction of npcs in virtual simulation and games |
| topic | Emotion model virtual simulation emotional interactions |
| url | http://hdl.handle.net/20.500.11937/37538 |