Game-based historical learning
Serious games research typically uses modified computer games as virtual learning environments. Virtual heritage projects typically aim to provide three-dimensional interactive digital environments that aid the understanding of new cultures and languages, rather than merely transfer learning terms a...
| Main Author: | Champion, Erik |
|---|---|
| Other Authors: | Richard E. Ferdig |
| Format: | Book Chapter |
| Published: |
IGI Global Publishers
2008
|
| Online Access: | http://www.igi-global.com/gateway/chapter/full-text-pdf/20088 http://hdl.handle.net/20.500.11937/37492 |
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