Cloud-based Learning Environments: Investigating Learning Activities Experiences from Motivation, Usability and Emotional Perspective

Cloud education environments consider all the cloud services, such as Web 2.0 applications, content, or infrastructure services. These services form an e-learning ecosystem which can be built upon the learning objectives and the preferences of the learner group. A great variety of existing cloud ser...

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Main Authors: Rizzardini, R., Amado-Salvatierra, H., Guetl, Christian
Other Authors: Owen Foley
Format: Conference Paper
Published: SCITEPRESS 2013
Subjects:
Online Access:http://hdl.handle.net/20.500.11937/34997
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author Rizzardini, R.
Amado-Salvatierra, H.
Guetl, Christian
author2 Owen Foley
author_facet Owen Foley
Rizzardini, R.
Amado-Salvatierra, H.
Guetl, Christian
author_sort Rizzardini, R.
building Curtin Institutional Repository
collection Online Access
description Cloud education environments consider all the cloud services, such as Web 2.0 applications, content, or infrastructure services. These services form an e-learning ecosystem which can be built upon the learning objectives and the preferences of the learner group. A great variety of existing cloud services might be repurposed for educational activities and it can be taken advantage from already widely used services without steep learning curves on their adoption. In this article is presented the design, deployment and evaluation of learning activities using cloud applications and services. The experiences presented here are from Galileo University in Guatemala with students from three different countries in Central America and Spain. This study reports findings from motivational attitudes, emotional aspects and usability perception. Selected cloud-based tools were used for the different learning activities in three courses in various application domains. These activities include collaboration, knowledge representation, storytelling activities and social networking. Experimentation results obtained aim to demonstrate that students are eager to use and have new and more interactive ways of learning, which challenges their creativity and group organization skills, while professors have a growing interest on using new tools and resources that are easy to use, mix and reuse. Thus, future research should focus on incentives for motivating participation as well as on providing systems with high usability, accessibility and interoperability that are capable of doing learning orchestration.
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spelling curtin-20.500.11937-349972023-02-13T08:01:34Z Cloud-based Learning Environments: Investigating Learning Activities Experiences from Motivation, Usability and Emotional Perspective Rizzardini, R. Amado-Salvatierra, H. Guetl, Christian Owen Foley Maria Teresa Restivo James Uhomoibhi Markus Helfert Evaluation Cloud-based Tools Usability e-Learning Cloud-based Learning Environments Accessibility Cloud education environments consider all the cloud services, such as Web 2.0 applications, content, or infrastructure services. These services form an e-learning ecosystem which can be built upon the learning objectives and the preferences of the learner group. A great variety of existing cloud services might be repurposed for educational activities and it can be taken advantage from already widely used services without steep learning curves on their adoption. In this article is presented the design, deployment and evaluation of learning activities using cloud applications and services. The experiences presented here are from Galileo University in Guatemala with students from three different countries in Central America and Spain. This study reports findings from motivational attitudes, emotional aspects and usability perception. Selected cloud-based tools were used for the different learning activities in three courses in various application domains. These activities include collaboration, knowledge representation, storytelling activities and social networking. Experimentation results obtained aim to demonstrate that students are eager to use and have new and more interactive ways of learning, which challenges their creativity and group organization skills, while professors have a growing interest on using new tools and resources that are easy to use, mix and reuse. Thus, future research should focus on incentives for motivating participation as well as on providing systems with high usability, accessibility and interoperability that are capable of doing learning orchestration. 2013 Conference Paper http://hdl.handle.net/20.500.11937/34997 10.5220/0004451807090716 SCITEPRESS restricted
spellingShingle Evaluation
Cloud-based Tools
Usability
e-Learning
Cloud-based Learning Environments
Accessibility
Rizzardini, R.
Amado-Salvatierra, H.
Guetl, Christian
Cloud-based Learning Environments: Investigating Learning Activities Experiences from Motivation, Usability and Emotional Perspective
title Cloud-based Learning Environments: Investigating Learning Activities Experiences from Motivation, Usability and Emotional Perspective
title_full Cloud-based Learning Environments: Investigating Learning Activities Experiences from Motivation, Usability and Emotional Perspective
title_fullStr Cloud-based Learning Environments: Investigating Learning Activities Experiences from Motivation, Usability and Emotional Perspective
title_full_unstemmed Cloud-based Learning Environments: Investigating Learning Activities Experiences from Motivation, Usability and Emotional Perspective
title_short Cloud-based Learning Environments: Investigating Learning Activities Experiences from Motivation, Usability and Emotional Perspective
title_sort cloud-based learning environments: investigating learning activities experiences from motivation, usability and emotional perspective
topic Evaluation
Cloud-based Tools
Usability
e-Learning
Cloud-based Learning Environments
Accessibility
url http://hdl.handle.net/20.500.11937/34997