Entertaining the similarities and distinctions between serious games and virtual heritage projects
This article summarizes past definitions of entertainment, serious games and virtual heritage in order to discuss whether virtual heritage has particular problems not directly addressed by conventional serious games. For virtual heritage, typical game-style entertainment poses particular ethical pro...
| Main Author: | |
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| Format: | Journal Article |
| Published: |
2015
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| Online Access: | http://hdl.handle.net/20.500.11937/34340 |
| _version_ | 1848754196181942272 |
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| author | Champion, Erik |
| author_facet | Champion, Erik |
| author_sort | Champion, Erik |
| building | Curtin Institutional Repository |
| collection | Online Access |
| description | This article summarizes past definitions of entertainment, serious games and virtual heritage in order to discuss whether virtual heritage has particular problems not directly addressed by conventional serious games. For virtual heritage, typical game-style entertainment poses particular ethical problems, especially around the simulation of historic violence and the possible trivialization of culturally sensitive and significant material. While virtual heritage can be considered to share some features of serious games, there are significantly different emphases on objectives. Despite these distinctions, virtual heritage projects could still meet serious games-style objectives while entertaining participants. |
| first_indexed | 2025-11-14T08:36:34Z |
| format | Journal Article |
| id | curtin-20.500.11937-34340 |
| institution | Curtin University Malaysia |
| institution_category | Local University |
| last_indexed | 2025-11-14T08:36:34Z |
| publishDate | 2015 |
| recordtype | eprints |
| repository_type | Digital Repository |
| spelling | curtin-20.500.11937-343402017-12-05T04:28:08Z Entertaining the similarities and distinctions between serious games and virtual heritage projects Champion, Erik This article summarizes past definitions of entertainment, serious games and virtual heritage in order to discuss whether virtual heritage has particular problems not directly addressed by conventional serious games. For virtual heritage, typical game-style entertainment poses particular ethical problems, especially around the simulation of historic violence and the possible trivialization of culturally sensitive and significant material. While virtual heritage can be considered to share some features of serious games, there are significantly different emphases on objectives. Despite these distinctions, virtual heritage projects could still meet serious games-style objectives while entertaining participants. 2015 Journal Article http://hdl.handle.net/20.500.11937/34340 10.1016/j.entcom.2015.11.003 fulltext |
| spellingShingle | Champion, Erik Entertaining the similarities and distinctions between serious games and virtual heritage projects |
| title | Entertaining the similarities and distinctions between serious games and virtual heritage projects |
| title_full | Entertaining the similarities and distinctions between serious games and virtual heritage projects |
| title_fullStr | Entertaining the similarities and distinctions between serious games and virtual heritage projects |
| title_full_unstemmed | Entertaining the similarities and distinctions between serious games and virtual heritage projects |
| title_short | Entertaining the similarities and distinctions between serious games and virtual heritage projects |
| title_sort | entertaining the similarities and distinctions between serious games and virtual heritage projects |
| url | http://hdl.handle.net/20.500.11937/34340 |