Entertaining the similarities and distinctions between serious games and virtual heritage projects

This article summarizes past definitions of entertainment, serious games and virtual heritage in order to discuss whether virtual heritage has particular problems not directly addressed by conventional serious games. For virtual heritage, typical game-style entertainment poses particular ethical pro...

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Main Author: Champion, Erik
Format: Journal Article
Published: 2015
Online Access:http://hdl.handle.net/20.500.11937/34340
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author Champion, Erik
author_facet Champion, Erik
author_sort Champion, Erik
building Curtin Institutional Repository
collection Online Access
description This article summarizes past definitions of entertainment, serious games and virtual heritage in order to discuss whether virtual heritage has particular problems not directly addressed by conventional serious games. For virtual heritage, typical game-style entertainment poses particular ethical problems, especially around the simulation of historic violence and the possible trivialization of culturally sensitive and significant material. While virtual heritage can be considered to share some features of serious games, there are significantly different emphases on objectives. Despite these distinctions, virtual heritage projects could still meet serious games-style objectives while entertaining participants.
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institution Curtin University Malaysia
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spelling curtin-20.500.11937-343402017-12-05T04:28:08Z Entertaining the similarities and distinctions between serious games and virtual heritage projects Champion, Erik This article summarizes past definitions of entertainment, serious games and virtual heritage in order to discuss whether virtual heritage has particular problems not directly addressed by conventional serious games. For virtual heritage, typical game-style entertainment poses particular ethical problems, especially around the simulation of historic violence and the possible trivialization of culturally sensitive and significant material. While virtual heritage can be considered to share some features of serious games, there are significantly different emphases on objectives. Despite these distinctions, virtual heritage projects could still meet serious games-style objectives while entertaining participants. 2015 Journal Article http://hdl.handle.net/20.500.11937/34340 10.1016/j.entcom.2015.11.003 fulltext
spellingShingle Champion, Erik
Entertaining the similarities and distinctions between serious games and virtual heritage projects
title Entertaining the similarities and distinctions between serious games and virtual heritage projects
title_full Entertaining the similarities and distinctions between serious games and virtual heritage projects
title_fullStr Entertaining the similarities and distinctions between serious games and virtual heritage projects
title_full_unstemmed Entertaining the similarities and distinctions between serious games and virtual heritage projects
title_short Entertaining the similarities and distinctions between serious games and virtual heritage projects
title_sort entertaining the similarities and distinctions between serious games and virtual heritage projects
url http://hdl.handle.net/20.500.11937/34340