Roleplaying and Rituals For Cultural Heritage-Orientated Games
Roles and rituals are essential for creating, situating and maintaining cultural practices. Computer Role-Playing games (CRPGs) and virtual online worlds that appear to simulate different cultures are well known and highly popular. So it might appear that the roles and rituals of traditional culture...
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| Format: | Conference Paper |
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Digital Games Research Association DiGRA
2015
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| Online Access: | http://www.digra.org/digital-library/publications/roleplaying-and-rituals-for-cultural-heritage-orientated-games/ http://hdl.handle.net/20.500.11937/33421 |
| _version_ | 1848753941844590592 |
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| author | Champion, Erik |
| author2 | Fuchs, Matt |
| author_facet | Fuchs, Matt Champion, Erik |
| author_sort | Champion, Erik |
| building | Curtin Institutional Repository |
| collection | Online Access |
| description | Roles and rituals are essential for creating, situating and maintaining cultural practices. Computer Role-Playing games (CRPGs) and virtual online worlds that appear to simulate different cultures are well known and highly popular. So it might appear that the roles and rituals of traditional cultures are easily ported to computer games. However, I contend that the meaning behind worlds, rituals and roles are not fully explored in these digital games and virtual worlds and that more work needs to be done to create more moving rituals, role enrichment and worldfulness. I will provide examples from The Elder Scrolls IV: Oblivion and The Elder Scrolls V: Skyrim (Bethesda, 2006, 2011) to reveal some of the difficulties in creating digitally simulated social and cultural worlds, but I will also suggest some design ideas that could improve them in terms of cultural presence and social presence. |
| first_indexed | 2025-11-14T08:32:31Z |
| format | Conference Paper |
| id | curtin-20.500.11937-33421 |
| institution | Curtin University Malaysia |
| institution_category | Local University |
| last_indexed | 2025-11-14T08:32:31Z |
| publishDate | 2015 |
| publisher | Digital Games Research Association DiGRA |
| recordtype | eprints |
| repository_type | Digital Repository |
| spelling | curtin-20.500.11937-334212017-01-30T13:36:59Z Roleplaying and Rituals For Cultural Heritage-Orientated Games Champion, Erik Fuchs, Matt Games and intersections with other cultural forms applications of game studies in other domains games as representation heritage hybrid games and non-digital games Roles and rituals are essential for creating, situating and maintaining cultural practices. Computer Role-Playing games (CRPGs) and virtual online worlds that appear to simulate different cultures are well known and highly popular. So it might appear that the roles and rituals of traditional cultures are easily ported to computer games. However, I contend that the meaning behind worlds, rituals and roles are not fully explored in these digital games and virtual worlds and that more work needs to be done to create more moving rituals, role enrichment and worldfulness. I will provide examples from The Elder Scrolls IV: Oblivion and The Elder Scrolls V: Skyrim (Bethesda, 2006, 2011) to reveal some of the difficulties in creating digitally simulated social and cultural worlds, but I will also suggest some design ideas that could improve them in terms of cultural presence and social presence. 2015 Conference Paper http://hdl.handle.net/20.500.11937/33421 http://www.digra.org/digital-library/publications/roleplaying-and-rituals-for-cultural-heritage-orientated-games/ Digital Games Research Association DiGRA fulltext |
| spellingShingle | Games and intersections with other cultural forms applications of game studies in other domains games as representation heritage hybrid games and non-digital games Champion, Erik Roleplaying and Rituals For Cultural Heritage-Orientated Games |
| title | Roleplaying and Rituals For Cultural Heritage-Orientated Games |
| title_full | Roleplaying and Rituals For Cultural Heritage-Orientated Games |
| title_fullStr | Roleplaying and Rituals For Cultural Heritage-Orientated Games |
| title_full_unstemmed | Roleplaying and Rituals For Cultural Heritage-Orientated Games |
| title_short | Roleplaying and Rituals For Cultural Heritage-Orientated Games |
| title_sort | roleplaying and rituals for cultural heritage-orientated games |
| topic | Games and intersections with other cultural forms applications of game studies in other domains games as representation heritage hybrid games and non-digital games |
| url | http://www.digra.org/digital-library/publications/roleplaying-and-rituals-for-cultural-heritage-orientated-games/ http://hdl.handle.net/20.500.11937/33421 |