Serious games and e-learning standards: Towards an integrated experience

Since the emergence of e-Learning-Learning systems, researchers haveexplored methods to increase their efficacy, and support a wider range of pedagogicalapproaches. Similarly, the concept of using Game Based Learning, taken commonly torefer to the use of digital games for education, has also been th...

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Main Authors: Hendrix, M., Dunwell, I., lameras, P., Arnab, S., Petridis, P., Stewart, C., de Freitas, Sara, Backlund, P., Liarokapis, F.
Format: Journal Article
Published: Romania Advanced Distributed Learning Partnership Lab 2013
Online Access:http://hdl.handle.net/20.500.11937/33369
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author Hendrix, M.
Dunwell, I.
lameras, P.
Arnab, S.
Petridis, P.
Stewart, C.
de Freitas, Sara
Backlund, P.
Liarokapis, F.
author_facet Hendrix, M.
Dunwell, I.
lameras, P.
Arnab, S.
Petridis, P.
Stewart, C.
de Freitas, Sara
Backlund, P.
Liarokapis, F.
author_sort Hendrix, M.
building Curtin Institutional Repository
collection Online Access
description Since the emergence of e-Learning-Learning systems, researchers haveexplored methods to increase their efficacy, and support a wider range of pedagogicalapproaches. Similarly, the concept of using Game Based Learning, taken commonly torefer to the use of digital games for education, has also been the subject of a substantialvolume of research into their pedagogical design and impact. The popularisation of GameBased Learning has occurred in parallel with the establishment of E-Learning systems;however, questions remain on both technical and pedagogical levels as to how games caneffectively be integrated into e-Learning systems. Games can differ substantially from othereducational media when used as learning resources, as they may combine high-fidelityaudio and video content and employ experiential, social, or exploratory pedagogies.Observing that games are not commonly designed to be included in E-Learning-Learningsystems, and that most E-Learning-Learning standards at present do not specificallyinclude affordances for Game Based Learning, this paper explores recent advances instandardisation of Game Based Learning descriptions, and their integration withELearning- Learning standards.
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institution Curtin University Malaysia
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publishDate 2013
publisher Romania Advanced Distributed Learning Partnership Lab
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spelling curtin-20.500.11937-333692017-02-28T01:51:02Z Serious games and e-learning standards: Towards an integrated experience Hendrix, M. Dunwell, I. lameras, P. Arnab, S. Petridis, P. Stewart, C. de Freitas, Sara Backlund, P. Liarokapis, F. Since the emergence of e-Learning-Learning systems, researchers haveexplored methods to increase their efficacy, and support a wider range of pedagogicalapproaches. Similarly, the concept of using Game Based Learning, taken commonly torefer to the use of digital games for education, has also been the subject of a substantialvolume of research into their pedagogical design and impact. The popularisation of GameBased Learning has occurred in parallel with the establishment of E-Learning systems;however, questions remain on both technical and pedagogical levels as to how games caneffectively be integrated into e-Learning systems. Games can differ substantially from othereducational media when used as learning resources, as they may combine high-fidelityaudio and video content and employ experiential, social, or exploratory pedagogies.Observing that games are not commonly designed to be included in E-Learning-Learningsystems, and that most E-Learning-Learning standards at present do not specificallyinclude affordances for Game Based Learning, this paper explores recent advances instandardisation of Game Based Learning descriptions, and their integration withELearning- Learning standards. 2013 Journal Article http://hdl.handle.net/20.500.11937/33369 Romania Advanced Distributed Learning Partnership Lab restricted
spellingShingle Hendrix, M.
Dunwell, I.
lameras, P.
Arnab, S.
Petridis, P.
Stewart, C.
de Freitas, Sara
Backlund, P.
Liarokapis, F.
Serious games and e-learning standards: Towards an integrated experience
title Serious games and e-learning standards: Towards an integrated experience
title_full Serious games and e-learning standards: Towards an integrated experience
title_fullStr Serious games and e-learning standards: Towards an integrated experience
title_full_unstemmed Serious games and e-learning standards: Towards an integrated experience
title_short Serious games and e-learning standards: Towards an integrated experience
title_sort serious games and e-learning standards: towards an integrated experience
url http://hdl.handle.net/20.500.11937/33369