Serious games and e-learning standards: Towards an integrated experience
Since the emergence of e-Learning-Learning systems, researchers haveexplored methods to increase their efficacy, and support a wider range of pedagogicalapproaches. Similarly, the concept of using Game Based Learning, taken commonly torefer to the use of digital games for education, has also been th...
| Main Authors: | , , , , , , , , |
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| Format: | Journal Article |
| Published: |
Romania Advanced Distributed Learning Partnership Lab
2013
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| Online Access: | http://hdl.handle.net/20.500.11937/33369 |
| _version_ | 1848753927130972160 |
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| author | Hendrix, M. Dunwell, I. lameras, P. Arnab, S. Petridis, P. Stewart, C. de Freitas, Sara Backlund, P. Liarokapis, F. |
| author_facet | Hendrix, M. Dunwell, I. lameras, P. Arnab, S. Petridis, P. Stewart, C. de Freitas, Sara Backlund, P. Liarokapis, F. |
| author_sort | Hendrix, M. |
| building | Curtin Institutional Repository |
| collection | Online Access |
| description | Since the emergence of e-Learning-Learning systems, researchers haveexplored methods to increase their efficacy, and support a wider range of pedagogicalapproaches. Similarly, the concept of using Game Based Learning, taken commonly torefer to the use of digital games for education, has also been the subject of a substantialvolume of research into their pedagogical design and impact. The popularisation of GameBased Learning has occurred in parallel with the establishment of E-Learning systems;however, questions remain on both technical and pedagogical levels as to how games caneffectively be integrated into e-Learning systems. Games can differ substantially from othereducational media when used as learning resources, as they may combine high-fidelityaudio and video content and employ experiential, social, or exploratory pedagogies.Observing that games are not commonly designed to be included in E-Learning-Learningsystems, and that most E-Learning-Learning standards at present do not specificallyinclude affordances for Game Based Learning, this paper explores recent advances instandardisation of Game Based Learning descriptions, and their integration withELearning- Learning standards. |
| first_indexed | 2025-11-14T08:32:17Z |
| format | Journal Article |
| id | curtin-20.500.11937-33369 |
| institution | Curtin University Malaysia |
| institution_category | Local University |
| last_indexed | 2025-11-14T08:32:17Z |
| publishDate | 2013 |
| publisher | Romania Advanced Distributed Learning Partnership Lab |
| recordtype | eprints |
| repository_type | Digital Repository |
| spelling | curtin-20.500.11937-333692017-02-28T01:51:02Z Serious games and e-learning standards: Towards an integrated experience Hendrix, M. Dunwell, I. lameras, P. Arnab, S. Petridis, P. Stewart, C. de Freitas, Sara Backlund, P. Liarokapis, F. Since the emergence of e-Learning-Learning systems, researchers haveexplored methods to increase their efficacy, and support a wider range of pedagogicalapproaches. Similarly, the concept of using Game Based Learning, taken commonly torefer to the use of digital games for education, has also been the subject of a substantialvolume of research into their pedagogical design and impact. The popularisation of GameBased Learning has occurred in parallel with the establishment of E-Learning systems;however, questions remain on both technical and pedagogical levels as to how games caneffectively be integrated into e-Learning systems. Games can differ substantially from othereducational media when used as learning resources, as they may combine high-fidelityaudio and video content and employ experiential, social, or exploratory pedagogies.Observing that games are not commonly designed to be included in E-Learning-Learningsystems, and that most E-Learning-Learning standards at present do not specificallyinclude affordances for Game Based Learning, this paper explores recent advances instandardisation of Game Based Learning descriptions, and their integration withELearning- Learning standards. 2013 Journal Article http://hdl.handle.net/20.500.11937/33369 Romania Advanced Distributed Learning Partnership Lab restricted |
| spellingShingle | Hendrix, M. Dunwell, I. lameras, P. Arnab, S. Petridis, P. Stewart, C. de Freitas, Sara Backlund, P. Liarokapis, F. Serious games and e-learning standards: Towards an integrated experience |
| title | Serious games and e-learning standards: Towards an integrated experience |
| title_full | Serious games and e-learning standards: Towards an integrated experience |
| title_fullStr | Serious games and e-learning standards: Towards an integrated experience |
| title_full_unstemmed | Serious games and e-learning standards: Towards an integrated experience |
| title_short | Serious games and e-learning standards: Towards an integrated experience |
| title_sort | serious games and e-learning standards: towards an integrated experience |
| url | http://hdl.handle.net/20.500.11937/33369 |