Australian higher education institutions transforming the future of teaching and learning through 3D virtual worlds

What are educators' motivations for using virtual worlds with their students? Are they using them to support the teaching of professions and if this is the case, do they introduce virtual worlds into the curriculum to develop and/or expand students' professional learning networks? Are they...

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Main Authors: Gregory, S., Gregory, B., Campbell, M., Farley, H., Sinnappan, S., Kennedy-Clark, S., Craven, D., Murdoch, D., Lee, M., Wood, D., Grenfell, J., Thomas, A., Smith, K., Warren, I., Dreher, Heinz, McKeown, L., Ellis, A., Hillier, M., Pace, S., Cram, A., Hay, L., Grant, S., Matthews, C.
Other Authors: Prof. M. Keppell
Format: Conference Paper
Published: The University of Queensland 2010
Subjects:
Online Access:http://www.ascilite.org.au/conferences/sydney10/hosts.htm
http://hdl.handle.net/20.500.11937/32420
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author Gregory, S.
Gregory, B.
Campbell, M.
Farley, H.
Sinnappan, S.
Kennedy-Clark, S.
Craven, D.
Murdoch, D.
Lee, M.
Wood, D.
Grenfell, J.
Thomas, A.
Smith, K.
Warren, I.
Dreher, Heinz
McKeown, L.
Ellis, A.
Hillier, M.
Pace, S.
Cram, A.
Hay, L.
Grant, S.
Matthews, C.
author2 Prof. M. Keppell
author_facet Prof. M. Keppell
Gregory, S.
Gregory, B.
Campbell, M.
Farley, H.
Sinnappan, S.
Kennedy-Clark, S.
Craven, D.
Murdoch, D.
Lee, M.
Wood, D.
Grenfell, J.
Thomas, A.
Smith, K.
Warren, I.
Dreher, Heinz
McKeown, L.
Ellis, A.
Hillier, M.
Pace, S.
Cram, A.
Hay, L.
Grant, S.
Matthews, C.
author_sort Gregory, S.
building Curtin Institutional Repository
collection Online Access
description What are educators' motivations for using virtual worlds with their students? Are they using them to support the teaching of professions and if this is the case, do they introduce virtual worlds into the curriculum to develop and/or expand students' professional learning networks? Are they using virtual worlds to transform their teaching and learning? In recognition of the exciting opportunities that virtual worlds present for higher education, the DEHub Virtual Worlds Working Group was formed. It is made up of Australian university academics who are investigating the role that virtual worlds will play in the future of education and actively implementing the technology within their own teaching practice and curricula. This paper presents a typology for teaching and learning in 3D virtual worlds and applies the typology to a series of case studies based on the ways in which academics and their institutions are exploiting the power of virtual worlds for diverse purposes ranging from business scenarios and virtual excursions to role-play, experimentation and language development. The case studies offer insight into the ways in which institutions are transforming their teaching for an unknown future through innovative teaching and learning in virtual worlds. The paper demonstrates how virtual worlds enable low cost alternatives to existing pedagogies as well as creating opportunities for rich, immersive and authentic activities that would otherwise not be feasible or maybe not even be possible. Through the use of virtual worlds, teaching and learning can be transformed to cater for an unknown future.
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publishDate 2010
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spelling curtin-20.500.11937-324202023-01-18T08:46:43Z Australian higher education institutions transforming the future of teaching and learning through 3D virtual worlds Gregory, S. Gregory, B. Campbell, M. Farley, H. Sinnappan, S. Kennedy-Clark, S. Craven, D. Murdoch, D. Lee, M. Wood, D. Grenfell, J. Thomas, A. Smith, K. Warren, I. Dreher, Heinz McKeown, L. Ellis, A. Hillier, M. Pace, S. Cram, A. Hay, L. Grant, S. Matthews, C. Prof. M. Keppell Dr C. Steel S. Housego P. Gerbic VWWG - Introduction Reaction Grid Second Life OpenSim immersion virtual worlds engagement What are educators' motivations for using virtual worlds with their students? Are they using them to support the teaching of professions and if this is the case, do they introduce virtual worlds into the curriculum to develop and/or expand students' professional learning networks? Are they using virtual worlds to transform their teaching and learning? In recognition of the exciting opportunities that virtual worlds present for higher education, the DEHub Virtual Worlds Working Group was formed. It is made up of Australian university academics who are investigating the role that virtual worlds will play in the future of education and actively implementing the technology within their own teaching practice and curricula. This paper presents a typology for teaching and learning in 3D virtual worlds and applies the typology to a series of case studies based on the ways in which academics and their institutions are exploiting the power of virtual worlds for diverse purposes ranging from business scenarios and virtual excursions to role-play, experimentation and language development. The case studies offer insight into the ways in which institutions are transforming their teaching for an unknown future through innovative teaching and learning in virtual worlds. The paper demonstrates how virtual worlds enable low cost alternatives to existing pedagogies as well as creating opportunities for rich, immersive and authentic activities that would otherwise not be feasible or maybe not even be possible. Through the use of virtual worlds, teaching and learning can be transformed to cater for an unknown future. 2010 Conference Paper http://hdl.handle.net/20.500.11937/32420 http://www.ascilite.org.au/conferences/sydney10/hosts.htm The University of Queensland fulltext
spellingShingle VWWG - Introduction
Reaction Grid
Second Life
OpenSim
immersion
virtual worlds
engagement
Gregory, S.
Gregory, B.
Campbell, M.
Farley, H.
Sinnappan, S.
Kennedy-Clark, S.
Craven, D.
Murdoch, D.
Lee, M.
Wood, D.
Grenfell, J.
Thomas, A.
Smith, K.
Warren, I.
Dreher, Heinz
McKeown, L.
Ellis, A.
Hillier, M.
Pace, S.
Cram, A.
Hay, L.
Grant, S.
Matthews, C.
Australian higher education institutions transforming the future of teaching and learning through 3D virtual worlds
title Australian higher education institutions transforming the future of teaching and learning through 3D virtual worlds
title_full Australian higher education institutions transforming the future of teaching and learning through 3D virtual worlds
title_fullStr Australian higher education institutions transforming the future of teaching and learning through 3D virtual worlds
title_full_unstemmed Australian higher education institutions transforming the future of teaching and learning through 3D virtual worlds
title_short Australian higher education institutions transforming the future of teaching and learning through 3D virtual worlds
title_sort australian higher education institutions transforming the future of teaching and learning through 3d virtual worlds
topic VWWG - Introduction
Reaction Grid
Second Life
OpenSim
immersion
virtual worlds
engagement
url http://www.ascilite.org.au/conferences/sydney10/hosts.htm
http://hdl.handle.net/20.500.11937/32420