Ludic Literature: Evaluating Skyrim for Humanities Modding

This article evaluates the practical limitations and dramatic possibilities of modding (which means modifying) the commercial role-playing game Elder Scrolls V: Skyrim for the visualization and exploration of literature. The latest version of a twenty year old game franchise, Skyrim has inspired var...

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Main Author: Champion, Erik
Format: Conference Paper
Published: HRI Online Publications 2015
Online Access:http://hridev1.shef.ac.uk/openbook/chapter/DHC2014-Anon
http://hdl.handle.net/20.500.11937/31673
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author Champion, Erik
author_facet Champion, Erik
author_sort Champion, Erik
building Curtin Institutional Repository
collection Online Access
description This article evaluates the practical limitations and dramatic possibilities of modding (which means modifying) the commercial role-playing game Elder Scrolls V: Skyrim for the visualization and exploration of literature. The latest version of a twenty year old game franchise, Skyrim has inspired various writings and musings on its relation to Digital Humanities. Digital Humanities has moved to a more immersive, participative, tool-making medium, a recent report on digital archives has proposed digital tools integrate with history curriculums (Sampo, 2014) and that “digital history may narrow the gap between academic and popular history”. Can games also be used to promote traditional literary mediums as well as experiential and immersive archives?
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format Conference Paper
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institution Curtin University Malaysia
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last_indexed 2025-11-14T08:24:39Z
publishDate 2015
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spelling curtin-20.500.11937-316732017-01-30T13:26:47Z Ludic Literature: Evaluating Skyrim for Humanities Modding Champion, Erik This article evaluates the practical limitations and dramatic possibilities of modding (which means modifying) the commercial role-playing game Elder Scrolls V: Skyrim for the visualization and exploration of literature. The latest version of a twenty year old game franchise, Skyrim has inspired various writings and musings on its relation to Digital Humanities. Digital Humanities has moved to a more immersive, participative, tool-making medium, a recent report on digital archives has proposed digital tools integrate with history curriculums (Sampo, 2014) and that “digital history may narrow the gap between academic and popular history”. Can games also be used to promote traditional literary mediums as well as experiential and immersive archives? 2015 Conference Paper http://hdl.handle.net/20.500.11937/31673 http://hridev1.shef.ac.uk/openbook/chapter/DHC2014-Anon HRI Online Publications restricted
spellingShingle Champion, Erik
Ludic Literature: Evaluating Skyrim for Humanities Modding
title Ludic Literature: Evaluating Skyrim for Humanities Modding
title_full Ludic Literature: Evaluating Skyrim for Humanities Modding
title_fullStr Ludic Literature: Evaluating Skyrim for Humanities Modding
title_full_unstemmed Ludic Literature: Evaluating Skyrim for Humanities Modding
title_short Ludic Literature: Evaluating Skyrim for Humanities Modding
title_sort ludic literature: evaluating skyrim for humanities modding
url http://hridev1.shef.ac.uk/openbook/chapter/DHC2014-Anon
http://hdl.handle.net/20.500.11937/31673