Property-based Object Management and Security
The hype of Second Life is over. But the experience of this truly exciting period lives on in many disciplines and research areas, which are developing emerging technologies in virtual, as well as augmented worlds. And as is the rule with new forming developments, the path is not yet determined and...
| Main Authors: | , , |
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| Format: | Book Chapter |
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IGI Global
2011
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| Subjects: | |
| Online Access: | http://hdl.handle.net/20.500.11937/30947 |
| _version_ | 1848753237321056256 |
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| author | Reiners, Torsten Wriedt, S. Rea, A. |
| author2 | Alan Rea |
| author_facet | Alan Rea Reiners, Torsten Wriedt, S. Rea, A. |
| author_sort | Reiners, Torsten |
| building | Curtin Institutional Repository |
| collection | Online Access |
| description | The hype of Second Life is over. But the experience of this truly exciting period lives on in many disciplines and research areas, which are developing emerging technologies in virtual, as well as augmented worlds. And as is the rule with new forming developments, the path is not yet determined and weaves through different stages and platforms, calling for additional prototypes to understand the true impact of virtual worlds, Web 3D, or Augmented Reality. Using broad strokes and looking for a common denominator, most people conclude that it is Web 2.0 with all its (social) functionality and 3D objects as the embodiment of virtual existence. Many publications discuss Web 2.0 features and applications, but most do not focus on the 3D objects in the context of virtual worlds and their implications. In this chapter, the authors examine and observe what (virtual) objects are, as well as which properties should be used for inter-world interoperability. The past technological implementations demonstrate that protecting digital media – i.e. music and video – is an endless endeavor and that no security feature is simultaneously unbreakable and usable. This does not need to be the case for 3D virtual objects because we can learn from the past and achieve a new level of protection in a rising media. In this chapter the authors propose such a solution by putting forth a general 3D object understanding that includes a look at virtual worlds such as Second Life with a feasible concept of object security. They suggest that with a new framework objects can be secured and promote additional growth within, and among, virtual worlds. They propose our Global Object Management System (GOMS) architecture as a potential solution to this challenge. |
| first_indexed | 2025-11-14T08:21:19Z |
| format | Book Chapter |
| id | curtin-20.500.11937-30947 |
| institution | Curtin University Malaysia |
| institution_category | Local University |
| last_indexed | 2025-11-14T08:21:19Z |
| publishDate | 2011 |
| publisher | IGI Global |
| recordtype | eprints |
| repository_type | Digital Repository |
| spelling | curtin-20.500.11937-309472017-09-13T15:13:58Z Property-based Object Management and Security Reiners, Torsten Wriedt, S. Rea, A. Alan Rea virtual world property-based object virtual architecture Second Life interoperability security virtual object - global object management The hype of Second Life is over. But the experience of this truly exciting period lives on in many disciplines and research areas, which are developing emerging technologies in virtual, as well as augmented worlds. And as is the rule with new forming developments, the path is not yet determined and weaves through different stages and platforms, calling for additional prototypes to understand the true impact of virtual worlds, Web 3D, or Augmented Reality. Using broad strokes and looking for a common denominator, most people conclude that it is Web 2.0 with all its (social) functionality and 3D objects as the embodiment of virtual existence. Many publications discuss Web 2.0 features and applications, but most do not focus on the 3D objects in the context of virtual worlds and their implications. In this chapter, the authors examine and observe what (virtual) objects are, as well as which properties should be used for inter-world interoperability. The past technological implementations demonstrate that protecting digital media – i.e. music and video – is an endless endeavor and that no security feature is simultaneously unbreakable and usable. This does not need to be the case for 3D virtual objects because we can learn from the past and achieve a new level of protection in a rising media. In this chapter the authors propose such a solution by putting forth a general 3D object understanding that includes a look at virtual worlds such as Second Life with a feasible concept of object security. They suggest that with a new framework objects can be secured and promote additional growth within, and among, virtual worlds. They propose our Global Object Management System (GOMS) architecture as a potential solution to this challenge. 2011 Book Chapter http://hdl.handle.net/20.500.11937/30947 10.4018/978-1-61520-891-3.ch009 IGI Global fulltext |
| spellingShingle | virtual world property-based object virtual architecture Second Life interoperability security virtual object - global object management Reiners, Torsten Wriedt, S. Rea, A. Property-based Object Management and Security |
| title | Property-based Object Management and Security |
| title_full | Property-based Object Management and Security |
| title_fullStr | Property-based Object Management and Security |
| title_full_unstemmed | Property-based Object Management and Security |
| title_short | Property-based Object Management and Security |
| title_sort | property-based object management and security |
| topic | virtual world property-based object virtual architecture Second Life interoperability security virtual object - global object management |
| url | http://hdl.handle.net/20.500.11937/30947 |