Blood Splats and Bodily Collapse: Reported Realism and the Perception of Violence in Combat Films and Video Games

A clear definition of realism is understandably difficult for critics and theorists to agree upon when applied to texts such as the war film or combat shooter, which can have a very direct connection to events that have actually taken place. In this paper, I use textual observation and analysis to a...

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Main Author: Bender, Stuart
Format: Journal Article
Published: Berghahn Journals 2014
Subjects:
Online Access:http://hdl.handle.net/20.500.11937/3029
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author Bender, Stuart
author_facet Bender, Stuart
author_sort Bender, Stuart
building Curtin Institutional Repository
collection Online Access
description A clear definition of realism is understandably difficult for critics and theorists to agree upon when applied to texts such as the war film or combat shooter, which can have a very direct connection to events that have actually taken place. In this paper, I use textual observation and analysis to advance the concept of “reported realism” as an alternate analytic tool to account for the impression of truth and authenticity produced by specific stylistic components of these representations of combat violence. Drawing upon cognitivist theories of meaning and the imagination (Torben Grodal, Stephen Prince) and neoformalist film studies (Kristin Thompson) this paper points toward some of the significant developments in the evolution of violence in war films as well as the adjacent genre of the first-person shooter video game. I show that the intensified audio-visual detail in contemporary screen representations of war enable film viewers and game players to construct more vividly imagined mental simulations, thus offering a greater affective realism.
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spelling curtin-20.500.11937-30292019-02-19T05:34:47Z Blood Splats and Bodily Collapse: Reported Realism and the Perception of Violence in Combat Films and Video Games Bender, Stuart violence cinema aesthetics digital media cognitivist theory videogames A clear definition of realism is understandably difficult for critics and theorists to agree upon when applied to texts such as the war film or combat shooter, which can have a very direct connection to events that have actually taken place. In this paper, I use textual observation and analysis to advance the concept of “reported realism” as an alternate analytic tool to account for the impression of truth and authenticity produced by specific stylistic components of these representations of combat violence. Drawing upon cognitivist theories of meaning and the imagination (Torben Grodal, Stephen Prince) and neoformalist film studies (Kristin Thompson) this paper points toward some of the significant developments in the evolution of violence in war films as well as the adjacent genre of the first-person shooter video game. I show that the intensified audio-visual detail in contemporary screen representations of war enable film viewers and game players to construct more vividly imagined mental simulations, thus offering a greater affective realism. 2014 Journal Article http://hdl.handle.net/20.500.11937/3029 10.3167/proj.2014.080202 Berghahn Journals fulltext
spellingShingle violence
cinema
aesthetics
digital media
cognitivist theory
videogames
Bender, Stuart
Blood Splats and Bodily Collapse: Reported Realism and the Perception of Violence in Combat Films and Video Games
title Blood Splats and Bodily Collapse: Reported Realism and the Perception of Violence in Combat Films and Video Games
title_full Blood Splats and Bodily Collapse: Reported Realism and the Perception of Violence in Combat Films and Video Games
title_fullStr Blood Splats and Bodily Collapse: Reported Realism and the Perception of Violence in Combat Films and Video Games
title_full_unstemmed Blood Splats and Bodily Collapse: Reported Realism and the Perception of Violence in Combat Films and Video Games
title_short Blood Splats and Bodily Collapse: Reported Realism and the Perception of Violence in Combat Films and Video Games
title_sort blood splats and bodily collapse: reported realism and the perception of violence in combat films and video games
topic violence
cinema
aesthetics
digital media
cognitivist theory
videogames
url http://hdl.handle.net/20.500.11937/3029