On issues of data warehouse architectures - managing Australian resources data

3D Virtual Worlds are potent Digital Ecosystems because the 3D interface simulates real-world environments and the community of users creates a dynamic, real-to-life economy and in-world culture. Some Virtual Worlds such as Second Life empower users to generate in-world content through object buildi...

Full description

Bibliographic Details
Main Authors: Nimmagadda, Shastri, Dreher, Heinz
Other Authors: Chang, E.
Format: Conference Paper
Published: Institute of Electrical and Electronics Engineers (IEEE) Industrial Electronics Society 2009
Subjects:
Online Access:http://hdl.handle.net/20.500.11937/29968
_version_ 1848752953069928448
author Nimmagadda, Shastri
Dreher, Heinz
author2 Chang, E.
author_facet Chang, E.
Nimmagadda, Shastri
Dreher, Heinz
author_sort Nimmagadda, Shastri
building Curtin Institutional Repository
collection Online Access
description 3D Virtual Worlds are potent Digital Ecosystems because the 3D interface simulates real-world environments and the community of users creates a dynamic, real-to-life economy and in-world culture. Some Virtual Worlds such as Second Life empower users to generate in-world content through object building tools and programming languages; indeed the content in Second Life is entirely user-generated.This promotes a rich culture of innovation surrounding this emerging technology that continually develops the capabilities of the 3D Digital Ecosystem. The collaborative culture spans both the 3D in-world environment and 2D ecosystems: for example, Web 2.0 applications such as wikis and blogs facilitate support, discussion, and documentation for user-generated innovations. Innovation in 3D Digital Ecosystems such as Second Life are applied to all domains of human endeavour thatexist in the real-world, including recreation, socialisation, commerce, and education. This paper shares the authors? professional experience using Second Life in tertiary Information Systems/Science education. Case studies describe the specific applications. They are followed by discussion of the benefits of 3D Digital Ecosystems for education and suggestions for future research, development, and practice.
first_indexed 2025-11-14T08:16:48Z
format Conference Paper
id curtin-20.500.11937-29968
institution Curtin University Malaysia
institution_category Local University
last_indexed 2025-11-14T08:16:48Z
publishDate 2009
publisher Institute of Electrical and Electronics Engineers (IEEE) Industrial Electronics Society
recordtype eprints
repository_type Digital Repository
spelling curtin-20.500.11937-299682022-12-09T06:09:42Z On issues of data warehouse architectures - managing Australian resources data Nimmagadda, Shastri Dreher, Heinz Chang, E. Damiani, E. Hussain, F.K. Information systems research 3D Digital Ecosystems Information Systems education 3D Virtual Worlds 3D Virtual Worlds are potent Digital Ecosystems because the 3D interface simulates real-world environments and the community of users creates a dynamic, real-to-life economy and in-world culture. Some Virtual Worlds such as Second Life empower users to generate in-world content through object building tools and programming languages; indeed the content in Second Life is entirely user-generated.This promotes a rich culture of innovation surrounding this emerging technology that continually develops the capabilities of the 3D Digital Ecosystem. The collaborative culture spans both the 3D in-world environment and 2D ecosystems: for example, Web 2.0 applications such as wikis and blogs facilitate support, discussion, and documentation for user-generated innovations. Innovation in 3D Digital Ecosystems such as Second Life are applied to all domains of human endeavour thatexist in the real-world, including recreation, socialisation, commerce, and education. This paper shares the authors? professional experience using Second Life in tertiary Information Systems/Science education. Case studies describe the specific applications. They are followed by discussion of the benefits of 3D Digital Ecosystems for education and suggestions for future research, development, and practice. 2009 Conference Paper http://hdl.handle.net/20.500.11937/29968 Institute of Electrical and Electronics Engineers (IEEE) Industrial Electronics Society restricted
spellingShingle Information systems research
3D Digital Ecosystems
Information Systems education
3D Virtual Worlds
Nimmagadda, Shastri
Dreher, Heinz
On issues of data warehouse architectures - managing Australian resources data
title On issues of data warehouse architectures - managing Australian resources data
title_full On issues of data warehouse architectures - managing Australian resources data
title_fullStr On issues of data warehouse architectures - managing Australian resources data
title_full_unstemmed On issues of data warehouse architectures - managing Australian resources data
title_short On issues of data warehouse architectures - managing Australian resources data
title_sort on issues of data warehouse architectures - managing australian resources data
topic Information systems research
3D Digital Ecosystems
Information Systems education
3D Virtual Worlds
url http://hdl.handle.net/20.500.11937/29968