Evidence-based guidelines for wise use of electronic games by children

Electronic games (e-games) are widely used by children, often for substantial durations, yet to date there are no evidence based guidelines regarding their use. The aim of this paper is to present guidelines for the wise use of e-games by children based on a narrative review of the research. This pa...

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Main Authors: Straker, Leon, Abbott, R., Collins, R., Campbell, Amity
Format: Journal Article
Published: Taylor & Francis Ltd. 2014
Subjects:
Online Access:http://hdl.handle.net/20.500.11937/28760
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author Straker, Leon
Abbott, R.
Collins, R.
Campbell, Amity
author_facet Straker, Leon
Abbott, R.
Collins, R.
Campbell, Amity
author_sort Straker, Leon
building Curtin Institutional Repository
collection Online Access
description Electronic games (e-games) are widely used by children, often for substantial durations, yet to date there are no evidence based guidelines regarding their use. The aim of this paper is to present guidelines for the wise use of e-games by children based on a narrative review of the research. This paper proposes a model of factors that influence child–e-games interaction. It summarises the evidence on positive and negative effects of use of e-games on physical activity and sedentary behaviour, cardio-metabolic health, musculoskeletal health, motor coordination, vision, cognitive development and psychosocial health. Available guidelines and the role of guidelines are discussed. Finally, this information is compiled into a clear set of evidence-based guidelines, about wise use of e-games by children, targeting children, parents, professionals and the e-game industry. These guidelines provide an accessible synthesis of available knowledge and pragmatic guidelines based on e-game specific evidence and related research. Practitioner Summary: E-games are an important part of life for many children. Evidence suggests they impact on many aspects of children’s behaviour, health and development, though many issues lack convincing evidence. These evidence-based guidelines provide an accessible synthesis of available knowledge and pragmatic guidelines based on e-game specific evidence and related research.
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spelling curtin-20.500.11937-287602017-09-13T15:15:33Z Evidence-based guidelines for wise use of electronic games by children Straker, Leon Abbott, R. Collins, R. Campbell, Amity adolescents computer games health physical activity Video games Electronic games (e-games) are widely used by children, often for substantial durations, yet to date there are no evidence based guidelines regarding their use. The aim of this paper is to present guidelines for the wise use of e-games by children based on a narrative review of the research. This paper proposes a model of factors that influence child–e-games interaction. It summarises the evidence on positive and negative effects of use of e-games on physical activity and sedentary behaviour, cardio-metabolic health, musculoskeletal health, motor coordination, vision, cognitive development and psychosocial health. Available guidelines and the role of guidelines are discussed. Finally, this information is compiled into a clear set of evidence-based guidelines, about wise use of e-games by children, targeting children, parents, professionals and the e-game industry. These guidelines provide an accessible synthesis of available knowledge and pragmatic guidelines based on e-game specific evidence and related research. Practitioner Summary: E-games are an important part of life for many children. Evidence suggests they impact on many aspects of children’s behaviour, health and development, though many issues lack convincing evidence. These evidence-based guidelines provide an accessible synthesis of available knowledge and pragmatic guidelines based on e-game specific evidence and related research. 2014 Journal Article http://hdl.handle.net/20.500.11937/28760 10.1080/00140139.2014.895856 Taylor & Francis Ltd. unknown
spellingShingle adolescents
computer games
health
physical activity
Video games
Straker, Leon
Abbott, R.
Collins, R.
Campbell, Amity
Evidence-based guidelines for wise use of electronic games by children
title Evidence-based guidelines for wise use of electronic games by children
title_full Evidence-based guidelines for wise use of electronic games by children
title_fullStr Evidence-based guidelines for wise use of electronic games by children
title_full_unstemmed Evidence-based guidelines for wise use of electronic games by children
title_short Evidence-based guidelines for wise use of electronic games by children
title_sort evidence-based guidelines for wise use of electronic games by children
topic adolescents
computer games
health
physical activity
Video games
url http://hdl.handle.net/20.500.11937/28760