Enhancing Learning Through 3-D Virtual Environments

We cannot begrudge students their envy in looking at popular films and computer games as major contenders for their spare time. While we as teachers could attempt to fight the popularity of games, I suggest a more useful endeavor would be to attempt to understand both the temptation of games, and to...

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Bibliographic Details
Main Author: Champion, Erik
Other Authors: Dionysios Politis
Format: Book Chapter
Published: IGI Global 2008
Online Access:http://hdl.handle.net/20.500.11937/28455
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author Champion, Erik
author2 Dionysios Politis
author_facet Dionysios Politis
Champion, Erik
author_sort Champion, Erik
building Curtin Institutional Repository
collection Online Access
description We cannot begrudge students their envy in looking at popular films and computer games as major contenders for their spare time. While we as teachers could attempt to fight the popularity of games, I suggest a more useful endeavor would be to attempt to understand both the temptation of games, and to explore whether we could learn from them, in order to engage students and to educate them at the same time. There are still few applicable theories and successful case studies on how we could do this using virtual environments and associated technology (referred to by some as virtual reality, or VR). To help answer the question of “but what can we do about it,” I will outline several simplified theories of cultural learning based on interaction, and the experience I gained from employing them in two different virtual environment projects.
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spelling curtin-20.500.11937-284552017-09-13T15:20:31Z Enhancing Learning Through 3-D Virtual Environments Champion, Erik Dionysios Politis We cannot begrudge students their envy in looking at popular films and computer games as major contenders for their spare time. While we as teachers could attempt to fight the popularity of games, I suggest a more useful endeavor would be to attempt to understand both the temptation of games, and to explore whether we could learn from them, in order to engage students and to educate them at the same time. There are still few applicable theories and successful case studies on how we could do this using virtual environments and associated technology (referred to by some as virtual reality, or VR). To help answer the question of “but what can we do about it,” I will outline several simplified theories of cultural learning based on interaction, and the experience I gained from employing them in two different virtual environment projects. 2008 Book Chapter http://hdl.handle.net/20.500.11937/28455 10.4018/978-1-59904-759-1.ch023 IGI Global restricted
spellingShingle Champion, Erik
Enhancing Learning Through 3-D Virtual Environments
title Enhancing Learning Through 3-D Virtual Environments
title_full Enhancing Learning Through 3-D Virtual Environments
title_fullStr Enhancing Learning Through 3-D Virtual Environments
title_full_unstemmed Enhancing Learning Through 3-D Virtual Environments
title_short Enhancing Learning Through 3-D Virtual Environments
title_sort enhancing learning through 3-d virtual environments
url http://hdl.handle.net/20.500.11937/28455