Towards personalised, gamified systems: An investigation into game design, personality and player typologies

With the rise of Gamification, the boundaries between play and games on the one hand, and everyday life on the other are being challenged, and as a result game play is entering the realm of everyday life. We believe that with the breakdown of this dichotomy and with the increasing presence of game e...

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Main Authors: Ferro, L., Walz, Steffen, Greuter, S.
Format: Conference Paper
Published: 2013
Online Access:http://hdl.handle.net/20.500.11937/27783
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author Ferro, L.
Walz, Steffen
Greuter, S.
author_facet Ferro, L.
Walz, Steffen
Greuter, S.
author_sort Ferro, L.
building Curtin Institutional Repository
collection Online Access
description With the rise of Gamification, the boundaries between play and games on the one hand, and everyday life on the other are being challenged, and as a result game play is entering the realm of everyday life. We believe that with the breakdown of this dichotomy and with the increasing presence of game elements in everyday life in the form of Gamification, there are more factors such as users intrinsic motivation, agenda, learning preferences and personality that should be considered in the design of gamified systems. In this paper, we investigate the relationship between player types, and personality types and traits. By way of investigating pre-existing player type models as well as personality traits and types models, we have identified possible relationships between these two areas of research, and in that, between the realm of games, and the realm of the everyday. As a result, we propose a table identifying these possible relationships between player types, personality types and traits, and game elements and game mechanics and discuss how this connection may impact the design of gamified systems and offer insight towards more user orientated design objectives.
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spelling curtin-20.500.11937-277832017-09-13T15:13:58Z Towards personalised, gamified systems: An investigation into game design, personality and player typologies Ferro, L. Walz, Steffen Greuter, S. With the rise of Gamification, the boundaries between play and games on the one hand, and everyday life on the other are being challenged, and as a result game play is entering the realm of everyday life. We believe that with the breakdown of this dichotomy and with the increasing presence of game elements in everyday life in the form of Gamification, there are more factors such as users intrinsic motivation, agenda, learning preferences and personality that should be considered in the design of gamified systems. In this paper, we investigate the relationship between player types, and personality types and traits. By way of investigating pre-existing player type models as well as personality traits and types models, we have identified possible relationships between these two areas of research, and in that, between the realm of games, and the realm of the everyday. As a result, we propose a table identifying these possible relationships between player types, personality types and traits, and game elements and game mechanics and discuss how this connection may impact the design of gamified systems and offer insight towards more user orientated design objectives. 2013 Conference Paper http://hdl.handle.net/20.500.11937/27783 10.1145/2513002.2513024 restricted
spellingShingle Ferro, L.
Walz, Steffen
Greuter, S.
Towards personalised, gamified systems: An investigation into game design, personality and player typologies
title Towards personalised, gamified systems: An investigation into game design, personality and player typologies
title_full Towards personalised, gamified systems: An investigation into game design, personality and player typologies
title_fullStr Towards personalised, gamified systems: An investigation into game design, personality and player typologies
title_full_unstemmed Towards personalised, gamified systems: An investigation into game design, personality and player typologies
title_short Towards personalised, gamified systems: An investigation into game design, personality and player typologies
title_sort towards personalised, gamified systems: an investigation into game design, personality and player typologies
url http://hdl.handle.net/20.500.11937/27783