Use of Tangible and Augmented Reality Models in Engineering Graphics Courses

Abstract: Engineering graphics courses are typically a requirement for engineering students around the world. Besides understanding anddepicting graphic representation of engineering objects, the goal of these courses is to provide students with an understanding of the relationshipbetween three-dime...

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Bibliographic Details
Main Authors: Chen, Y., Chi, Hung-Lin, Hung, W., Kang, S.
Format: Journal Article
Published: American Society of Civil Engineers 2011
Subjects:
Online Access:http://hdl.handle.net/20.500.11937/26680
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author Chen, Y.
Chi, Hung-Lin
Hung, W.
Kang, S.
author_facet Chen, Y.
Chi, Hung-Lin
Hung, W.
Kang, S.
author_sort Chen, Y.
building Curtin Institutional Repository
collection Online Access
description Abstract: Engineering graphics courses are typically a requirement for engineering students around the world. Besides understanding anddepicting graphic representation of engineering objects, the goal of these courses is to provide students with an understanding of the relationshipbetween three-dimensional (3D) objects and their projections. However, in the classroom, where time is limited, it is very difficult toexplain 3D geometry using only drawings on paper or at the blackboard. The research presented herein aims to develop two teaching aids; atangible model and an augmented reality (AR) model, to help students better understand the relationship between 3D objects and theirprojections. Tangible models refer to the physical objects which are comprised of a set of differently shaped pieces. The tangible modelwe developed includes eight wooden blocks that include all the main geometrical features with respect to their 3D projections. The ARmodels are the virtual models which can superimpose 3D graphics of typical geometries on real-time video and dynamically vary viewperspective in real-time to be seen as real objects. The AR model was developed using the ARToolKitPlus library and includes all thegeometrical features generally taught in engineering graphics courses or technical drawing courses. To verify the effectiveness and applicabilityof the models we developed, we conducted a user test on 35 engineering-major students. The statistical results indicated that thetangible model significantly increased the learning performance of students in their abilities to transfer 3D objects onto two-dimensional (2D)projections. Students also demonstrated higher engagement with the AR model during the learning process. Compared to using the screenbasedorthogonal and pictorial images, the tangible model and augmented reality model were evaluated to be more effective teaching aids forengineering graphics courses.
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institution Curtin University Malaysia
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last_indexed 2025-11-14T08:02:32Z
publishDate 2011
publisher American Society of Civil Engineers
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spelling curtin-20.500.11937-266802018-12-14T00:59:51Z Use of Tangible and Augmented Reality Models in Engineering Graphics Courses Chen, Y. Chi, Hung-Lin Hung, W. Kang, S. Augmented reality Engineering graphics Tangible model Abstract: Engineering graphics courses are typically a requirement for engineering students around the world. Besides understanding anddepicting graphic representation of engineering objects, the goal of these courses is to provide students with an understanding of the relationshipbetween three-dimensional (3D) objects and their projections. However, in the classroom, where time is limited, it is very difficult toexplain 3D geometry using only drawings on paper or at the blackboard. The research presented herein aims to develop two teaching aids; atangible model and an augmented reality (AR) model, to help students better understand the relationship between 3D objects and theirprojections. Tangible models refer to the physical objects which are comprised of a set of differently shaped pieces. The tangible modelwe developed includes eight wooden blocks that include all the main geometrical features with respect to their 3D projections. The ARmodels are the virtual models which can superimpose 3D graphics of typical geometries on real-time video and dynamically vary viewperspective in real-time to be seen as real objects. The AR model was developed using the ARToolKitPlus library and includes all thegeometrical features generally taught in engineering graphics courses or technical drawing courses. To verify the effectiveness and applicabilityof the models we developed, we conducted a user test on 35 engineering-major students. The statistical results indicated that thetangible model significantly increased the learning performance of students in their abilities to transfer 3D objects onto two-dimensional (2D)projections. Students also demonstrated higher engagement with the AR model during the learning process. Compared to using the screenbasedorthogonal and pictorial images, the tangible model and augmented reality model were evaluated to be more effective teaching aids forengineering graphics courses. 2011 Journal Article http://hdl.handle.net/20.500.11937/26680 10.1061/(ASCE)EI.1943-5541.0000078 American Society of Civil Engineers restricted
spellingShingle Augmented reality
Engineering graphics
Tangible model
Chen, Y.
Chi, Hung-Lin
Hung, W.
Kang, S.
Use of Tangible and Augmented Reality Models in Engineering Graphics Courses
title Use of Tangible and Augmented Reality Models in Engineering Graphics Courses
title_full Use of Tangible and Augmented Reality Models in Engineering Graphics Courses
title_fullStr Use of Tangible and Augmented Reality Models in Engineering Graphics Courses
title_full_unstemmed Use of Tangible and Augmented Reality Models in Engineering Graphics Courses
title_short Use of Tangible and Augmented Reality Models in Engineering Graphics Courses
title_sort use of tangible and augmented reality models in engineering graphics courses
topic Augmented reality
Engineering graphics
Tangible model
url http://hdl.handle.net/20.500.11937/26680