Approaches
What if every part of our everyday life was turned into a game? The implications of "gamification."
| Main Authors: | , |
|---|---|
| Format: | Book Chapter |
| Published: |
2015
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| Online Access: | http://hdl.handle.net/20.500.11937/26558 |
| _version_ | 1848752020799881216 |
|---|---|
| author | Walz, Steffen Deterding, S |
| author_facet | Walz, Steffen Deterding, S |
| author_sort | Walz, Steffen |
| building | Curtin Institutional Repository |
| collection | Online Access |
| description | What if every part of our everyday life was turned into a game? The implications of "gamification." |
| first_indexed | 2025-11-14T08:01:59Z |
| format | Book Chapter |
| id | curtin-20.500.11937-26558 |
| institution | Curtin University Malaysia |
| institution_category | Local University |
| last_indexed | 2025-11-14T08:01:59Z |
| publishDate | 2015 |
| recordtype | eprints |
| repository_type | Digital Repository |
| spelling | curtin-20.500.11937-265582017-01-30T12:54:08Z Approaches Walz, Steffen Deterding, S What if every part of our everyday life was turned into a game? The implications of "gamification." 2015 Book Chapter http://hdl.handle.net/20.500.11937/26558 restricted |
| spellingShingle | Walz, Steffen Deterding, S Approaches |
| title | Approaches |
| title_full | Approaches |
| title_fullStr | Approaches |
| title_full_unstemmed | Approaches |
| title_short | Approaches |
| title_sort | approaches |
| url | http://hdl.handle.net/20.500.11937/26558 |