Convergence, Connectivity, and the Case of Japanese Mobile Gaming
The specificities of Japanese mobile telephony are g1vmg rise to new cultural economies of games production and engendering new paradigms of gameplay. These topical developments have considerable technosocial bearing and consequence. The tension between the virtual and the actual resides at the hear...
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| Format: | Journal Article |
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Sage Publications, Inc.
2008
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| Online Access: | http://hdl.handle.net/20.500.11937/26481 |
| _version_ | 1848751998746230784 |
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| author | Chan, Dean |
| author_facet | Chan, Dean |
| author_sort | Chan, Dean |
| building | Curtin Institutional Repository |
| collection | Online Access |
| description | The specificities of Japanese mobile telephony are g1vmg rise to new cultural economies of games production and engendering new paradigms of gameplay. These topical developments have considerable technosocial bearing and consequence. The tension between the virtual and the actual resides at the heart of topical debates about the modalities of co-presence in mobile telephony. The potential loss of anonymity in location-based mobile gaming and the increasing awareness that mobile games are mostly played at home add considerable complexity to the already-blurred boundaries of physical and virtual co-presence. The micronarratives of such newly configured and articulated social tropes arguably need to be incorporated into macroperspectives on convergence culture if only to invest the latter with additional levels of nuance and complexity. Japanese mobile gaming therefore has strategic utility in this article as a situated context for analyzing the localized cultural politics of convergence and connectivity in mobile telephony. |
| first_indexed | 2025-11-14T08:01:38Z |
| format | Journal Article |
| id | curtin-20.500.11937-26481 |
| institution | Curtin University Malaysia |
| institution_category | Local University |
| last_indexed | 2025-11-14T08:01:38Z |
| publishDate | 2008 |
| publisher | Sage Publications, Inc. |
| recordtype | eprints |
| repository_type | Digital Repository |
| spelling | curtin-20.500.11937-264812017-09-13T15:26:01Z Convergence, Connectivity, and the Case of Japanese Mobile Gaming Chan, Dean mobile games connectivity convergence cross-media Japan The specificities of Japanese mobile telephony are g1vmg rise to new cultural economies of games production and engendering new paradigms of gameplay. These topical developments have considerable technosocial bearing and consequence. The tension between the virtual and the actual resides at the heart of topical debates about the modalities of co-presence in mobile telephony. The potential loss of anonymity in location-based mobile gaming and the increasing awareness that mobile games are mostly played at home add considerable complexity to the already-blurred boundaries of physical and virtual co-presence. The micronarratives of such newly configured and articulated social tropes arguably need to be incorporated into macroperspectives on convergence culture if only to invest the latter with additional levels of nuance and complexity. Japanese mobile gaming therefore has strategic utility in this article as a situated context for analyzing the localized cultural politics of convergence and connectivity in mobile telephony. 2008 Journal Article http://hdl.handle.net/20.500.11937/26481 10.1177/1555412007309524 Sage Publications, Inc. restricted |
| spellingShingle | mobile games connectivity convergence cross-media Japan Chan, Dean Convergence, Connectivity, and the Case of Japanese Mobile Gaming |
| title | Convergence, Connectivity, and the Case of Japanese Mobile Gaming |
| title_full | Convergence, Connectivity, and the Case of Japanese Mobile Gaming |
| title_fullStr | Convergence, Connectivity, and the Case of Japanese Mobile Gaming |
| title_full_unstemmed | Convergence, Connectivity, and the Case of Japanese Mobile Gaming |
| title_short | Convergence, Connectivity, and the Case of Japanese Mobile Gaming |
| title_sort | convergence, connectivity, and the case of japanese mobile gaming |
| topic | mobile games connectivity convergence cross-media Japan |
| url | http://hdl.handle.net/20.500.11937/26481 |