Convergence, Connectivity, and the Case of Japanese Mobile Gaming

The specificities of Japanese mobile telephony are g1vmg rise to new cultural economies of games production and engendering new paradigms of gameplay. These topical developments have considerable technosocial bearing and consequence. The tension between the virtual and the actual resides at the hear...

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Bibliographic Details
Main Author: Chan, Dean
Format: Journal Article
Published: Sage Publications, Inc. 2008
Subjects:
Online Access:http://hdl.handle.net/20.500.11937/26481
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author Chan, Dean
author_facet Chan, Dean
author_sort Chan, Dean
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collection Online Access
description The specificities of Japanese mobile telephony are g1vmg rise to new cultural economies of games production and engendering new paradigms of gameplay. These topical developments have considerable technosocial bearing and consequence. The tension between the virtual and the actual resides at the heart of topical debates about the modalities of co-presence in mobile telephony. The potential loss of anonymity in location-based mobile gaming and the increasing awareness that mobile games are mostly played at home add considerable complexity to the already-blurred boundaries of physical and virtual co-presence. The micronarratives of such newly configured and articulated social tropes arguably need to be incorporated into macroperspectives on convergence culture if only to invest the latter with additional levels of nuance and complexity. Japanese mobile gaming therefore has strategic utility in this article as a situated context for analyzing the localized cultural politics of convergence and connectivity in mobile telephony.
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spelling curtin-20.500.11937-264812017-09-13T15:26:01Z Convergence, Connectivity, and the Case of Japanese Mobile Gaming Chan, Dean mobile games connectivity convergence cross-media Japan The specificities of Japanese mobile telephony are g1vmg rise to new cultural economies of games production and engendering new paradigms of gameplay. These topical developments have considerable technosocial bearing and consequence. The tension between the virtual and the actual resides at the heart of topical debates about the modalities of co-presence in mobile telephony. The potential loss of anonymity in location-based mobile gaming and the increasing awareness that mobile games are mostly played at home add considerable complexity to the already-blurred boundaries of physical and virtual co-presence. The micronarratives of such newly configured and articulated social tropes arguably need to be incorporated into macroperspectives on convergence culture if only to invest the latter with additional levels of nuance and complexity. Japanese mobile gaming therefore has strategic utility in this article as a situated context for analyzing the localized cultural politics of convergence and connectivity in mobile telephony. 2008 Journal Article http://hdl.handle.net/20.500.11937/26481 10.1177/1555412007309524 Sage Publications, Inc. restricted
spellingShingle mobile games
connectivity
convergence
cross-media
Japan
Chan, Dean
Convergence, Connectivity, and the Case of Japanese Mobile Gaming
title Convergence, Connectivity, and the Case of Japanese Mobile Gaming
title_full Convergence, Connectivity, and the Case of Japanese Mobile Gaming
title_fullStr Convergence, Connectivity, and the Case of Japanese Mobile Gaming
title_full_unstemmed Convergence, Connectivity, and the Case of Japanese Mobile Gaming
title_short Convergence, Connectivity, and the Case of Japanese Mobile Gaming
title_sort convergence, connectivity, and the case of japanese mobile gaming
topic mobile games
connectivity
convergence
cross-media
Japan
url http://hdl.handle.net/20.500.11937/26481