The Planning and Implementation of Computer-based Games for Project Risk Management Education: A Preliminary Case Study

This paper reports the preliminary stages of an action research project for the design, development and assessment of a computer-based game for student learning about project risk management. A computer game was created through the use of systems dynamic software (Simsoft) incorporating a land deve...

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Main Authors: Baccarini, David, Xia, Jianhong (Cecilia), Caulfield, G.
Format: Journal Article
Published: AJCEB/epress UTS Publishing 2012
Subjects:
Online Access:http://epress.lib.uts.edu.au/journals/index.php/AJCEB-Conference-Series/article/view/3152
http://hdl.handle.net/20.500.11937/25859
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author Baccarini, David
Xia, Jianhong (Cecilia)
Caulfield, G.
author_facet Baccarini, David
Xia, Jianhong (Cecilia)
Caulfield, G.
author_sort Baccarini, David
building Curtin Institutional Repository
collection Online Access
description This paper reports the preliminary stages of an action research project for the design, development and assessment of a computer-based game for student learning about project risk management. A computer game was created through the use of systems dynamic software (Simsoft) incorporating a land development project. The game was played by final year undergraduate construction management students who had to make decisions in identifying, assessing and managing project risks. A survey of their experience found: that most students had not experienced this form of online educational game previously in their studies despite the ubiquity of information technology for learning purposes in the university sector; there was no strong support for the idea that the acquisition of knowledge was better compared to conventional learning through lectures and books; the computer-based experience was enjoyable thus indicating it drew them into the learning environment; and student testing found they had gained understanding of the project risk management process.
first_indexed 2025-11-14T07:58:51Z
format Journal Article
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institution Curtin University Malaysia
institution_category Local University
last_indexed 2025-11-14T07:58:51Z
publishDate 2012
publisher AJCEB/epress UTS Publishing
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spelling curtin-20.500.11937-258592017-01-30T12:50:36Z The Planning and Implementation of Computer-based Games for Project Risk Management Education: A Preliminary Case Study Baccarini, David Xia, Jianhong (Cecilia) Caulfield, G. Simsoft project risk management Computer game This paper reports the preliminary stages of an action research project for the design, development and assessment of a computer-based game for student learning about project risk management. A computer game was created through the use of systems dynamic software (Simsoft) incorporating a land development project. The game was played by final year undergraduate construction management students who had to make decisions in identifying, assessing and managing project risks. A survey of their experience found: that most students had not experienced this form of online educational game previously in their studies despite the ubiquity of information technology for learning purposes in the university sector; there was no strong support for the idea that the acquisition of knowledge was better compared to conventional learning through lectures and books; the computer-based experience was enjoyable thus indicating it drew them into the learning environment; and student testing found they had gained understanding of the project risk management process. 2012 Journal Article http://hdl.handle.net/20.500.11937/25859 http://epress.lib.uts.edu.au/journals/index.php/AJCEB-Conference-Series/article/view/3152 AJCEB/epress UTS Publishing restricted
spellingShingle Simsoft
project risk management
Computer game
Baccarini, David
Xia, Jianhong (Cecilia)
Caulfield, G.
The Planning and Implementation of Computer-based Games for Project Risk Management Education: A Preliminary Case Study
title The Planning and Implementation of Computer-based Games for Project Risk Management Education: A Preliminary Case Study
title_full The Planning and Implementation of Computer-based Games for Project Risk Management Education: A Preliminary Case Study
title_fullStr The Planning and Implementation of Computer-based Games for Project Risk Management Education: A Preliminary Case Study
title_full_unstemmed The Planning and Implementation of Computer-based Games for Project Risk Management Education: A Preliminary Case Study
title_short The Planning and Implementation of Computer-based Games for Project Risk Management Education: A Preliminary Case Study
title_sort planning and implementation of computer-based games for project risk management education: a preliminary case study
topic Simsoft
project risk management
Computer game
url http://epress.lib.uts.edu.au/journals/index.php/AJCEB-Conference-Series/article/view/3152
http://hdl.handle.net/20.500.11937/25859