The Planning and Implementation of Computer-based Games for Project Risk Management Education: A Preliminary Case Study
This paper reports the preliminary stages of an action research project for the design, development and assessment of a computer-based game for student learning about project risk management. A computer game was created through the use of systems dynamic software (Simsoft) incorporating a land deve...
| Main Authors: | , , |
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| Format: | Journal Article |
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AJCEB/epress UTS Publishing
2012
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| Online Access: | http://epress.lib.uts.edu.au/journals/index.php/AJCEB-Conference-Series/article/view/3152 http://hdl.handle.net/20.500.11937/25859 |
| _version_ | 1848751824042983424 |
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| author | Baccarini, David Xia, Jianhong (Cecilia) Caulfield, G. |
| author_facet | Baccarini, David Xia, Jianhong (Cecilia) Caulfield, G. |
| author_sort | Baccarini, David |
| building | Curtin Institutional Repository |
| collection | Online Access |
| description | This paper reports the preliminary stages of an action research project for the design, development and assessment of a computer-based game for student learning about project risk management. A computer game was created through the use of systems dynamic software (Simsoft) incorporating a land development project. The game was played by final year undergraduate construction management students who had to make decisions in identifying, assessing and managing project risks. A survey of their experience found: that most students had not experienced this form of online educational game previously in their studies despite the ubiquity of information technology for learning purposes in the university sector; there was no strong support for the idea that the acquisition of knowledge was better compared to conventional learning through lectures and books; the computer-based experience was enjoyable thus indicating it drew them into the learning environment; and student testing found they had gained understanding of the project risk management process. |
| first_indexed | 2025-11-14T07:58:51Z |
| format | Journal Article |
| id | curtin-20.500.11937-25859 |
| institution | Curtin University Malaysia |
| institution_category | Local University |
| last_indexed | 2025-11-14T07:58:51Z |
| publishDate | 2012 |
| publisher | AJCEB/epress UTS Publishing |
| recordtype | eprints |
| repository_type | Digital Repository |
| spelling | curtin-20.500.11937-258592017-01-30T12:50:36Z The Planning and Implementation of Computer-based Games for Project Risk Management Education: A Preliminary Case Study Baccarini, David Xia, Jianhong (Cecilia) Caulfield, G. Simsoft project risk management Computer game This paper reports the preliminary stages of an action research project for the design, development and assessment of a computer-based game for student learning about project risk management. A computer game was created through the use of systems dynamic software (Simsoft) incorporating a land development project. The game was played by final year undergraduate construction management students who had to make decisions in identifying, assessing and managing project risks. A survey of their experience found: that most students had not experienced this form of online educational game previously in their studies despite the ubiquity of information technology for learning purposes in the university sector; there was no strong support for the idea that the acquisition of knowledge was better compared to conventional learning through lectures and books; the computer-based experience was enjoyable thus indicating it drew them into the learning environment; and student testing found they had gained understanding of the project risk management process. 2012 Journal Article http://hdl.handle.net/20.500.11937/25859 http://epress.lib.uts.edu.au/journals/index.php/AJCEB-Conference-Series/article/view/3152 AJCEB/epress UTS Publishing restricted |
| spellingShingle | Simsoft project risk management Computer game Baccarini, David Xia, Jianhong (Cecilia) Caulfield, G. The Planning and Implementation of Computer-based Games for Project Risk Management Education: A Preliminary Case Study |
| title | The Planning and Implementation of Computer-based Games for Project Risk Management Education: A Preliminary Case Study |
| title_full | The Planning and Implementation of Computer-based Games for Project Risk Management Education: A Preliminary Case Study |
| title_fullStr | The Planning and Implementation of Computer-based Games for Project Risk Management Education: A Preliminary Case Study |
| title_full_unstemmed | The Planning and Implementation of Computer-based Games for Project Risk Management Education: A Preliminary Case Study |
| title_short | The Planning and Implementation of Computer-based Games for Project Risk Management Education: A Preliminary Case Study |
| title_sort | planning and implementation of computer-based games for project risk management education: a preliminary case study |
| topic | Simsoft project risk management Computer game |
| url | http://epress.lib.uts.edu.au/journals/index.php/AJCEB-Conference-Series/article/view/3152 http://hdl.handle.net/20.500.11937/25859 |