A Case Study of Augmented Reality Serious Games
The study introduced in this paper examines some of the issues involved in the design and implementation of serious games that make use of tangible AR environments. Our motivation is to understand how augmented reality serious games (ARSG) can be applied to some very difficult problems in the real g...
| Main Authors: | Liarokapis, F., de Freitas, Sara |
|---|---|
| Format: | Book Chapter |
| Published: |
IGI Global
2009
|
| Online Access: | http://hdl.handle.net/20.500.11937/25226 |
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