Sharing the magic circle with spatially inclusive games
Four types of interactive environments explored ways to extend gaming beyond the limitations of the personal computer's conventional desktop interface. These projects aimed to challenge John Huizinga's notion of a "magic circle", the imaginary boundaries of the fantasy world that...
| Main Authors: | Champion, Erik, Jacobson, J. |
|---|---|
| Format: | Conference Paper |
| Published: |
2008
|
| Online Access: | http://hdl.handle.net/20.500.11937/24810 |
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