Applying lessons learnt from massively multiplayer online games (MMOGs) to massive open online courses (MOOCs)
© 2014 IEEE. In this paper we discuss lessons learnt from research on the educational use of MMOGs with respect to the meaningful pedagogical design of MOOCs. More specifically, we focus on four main areas, namely, motivation, grouping, structure, and assessment, which appear to present certain chal...
| Main Authors: | , |
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| Format: | Conference Paper |
| Published: |
Institute of Electrical and Electronics Engineers Inc.
2014
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| Online Access: | http://hdl.handle.net/20.500.11937/24698 |
| _version_ | 1848751501984399360 |
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| author | Voulgari, I. Sampson, Demetrios |
| author_facet | Voulgari, I. Sampson, Demetrios |
| author_sort | Voulgari, I. |
| building | Curtin Institutional Repository |
| collection | Online Access |
| description | © 2014 IEEE. In this paper we discuss lessons learnt from research on the educational use of MMOGs with respect to the meaningful pedagogical design of MOOCs. More specifically, we focus on four main areas, namely, motivation, grouping, structure, and assessment, which appear to present certain challenges for the design of MOOCs. |
| first_indexed | 2025-11-14T07:53:44Z |
| format | Conference Paper |
| id | curtin-20.500.11937-24698 |
| institution | Curtin University Malaysia |
| institution_category | Local University |
| last_indexed | 2025-11-14T07:53:44Z |
| publishDate | 2014 |
| publisher | Institute of Electrical and Electronics Engineers Inc. |
| recordtype | eprints |
| repository_type | Digital Repository |
| spelling | curtin-20.500.11937-246982017-09-13T15:12:59Z Applying lessons learnt from massively multiplayer online games (MMOGs) to massive open online courses (MOOCs) Voulgari, I. Sampson, Demetrios © 2014 IEEE. In this paper we discuss lessons learnt from research on the educational use of MMOGs with respect to the meaningful pedagogical design of MOOCs. More specifically, we focus on four main areas, namely, motivation, grouping, structure, and assessment, which appear to present certain challenges for the design of MOOCs. 2014 Conference Paper http://hdl.handle.net/20.500.11937/24698 10.1109/ICALT.2014.14 Institute of Electrical and Electronics Engineers Inc. restricted |
| spellingShingle | Voulgari, I. Sampson, Demetrios Applying lessons learnt from massively multiplayer online games (MMOGs) to massive open online courses (MOOCs) |
| title | Applying lessons learnt from massively multiplayer online games (MMOGs) to massive open online courses (MOOCs) |
| title_full | Applying lessons learnt from massively multiplayer online games (MMOGs) to massive open online courses (MOOCs) |
| title_fullStr | Applying lessons learnt from massively multiplayer online games (MMOGs) to massive open online courses (MOOCs) |
| title_full_unstemmed | Applying lessons learnt from massively multiplayer online games (MMOGs) to massive open online courses (MOOCs) |
| title_short | Applying lessons learnt from massively multiplayer online games (MMOGs) to massive open online courses (MOOCs) |
| title_sort | applying lessons learnt from massively multiplayer online games (mmogs) to massive open online courses (moocs) |
| url | http://hdl.handle.net/20.500.11937/24698 |