3D Virtual Worlds Enriching Innovation and Collaboration in Information Systems Research, Development, and Commercialisation

The increasing rate of technological developmentis changing how we interact socially, commercially, and politically,making this an exciting yet challenging time in which tolive. As the pace of development is destabilising the status quo,it is increasingly important for individuals and organisationsa...

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Main Authors: Dreher, Carl, Reiners, Torsten, Dreher, Naomi, Dreher, Heinz
Format: Working Paper
Published: School of Information Systems, Curtin Business School 2009
Online Access:3861
http://hdl.handle.net/20.500.11937/23026
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author Dreher, Carl
Reiners, Torsten
Dreher, Naomi
Dreher, Heinz
author_facet Dreher, Carl
Reiners, Torsten
Dreher, Naomi
Dreher, Heinz
author_sort Dreher, Carl
building Curtin Institutional Repository
collection Online Access
description The increasing rate of technological developmentis changing how we interact socially, commercially, and politically,making this an exciting yet challenging time in which tolive. As the pace of development is destabilising the status quo,it is increasingly important for individuals and organisationsalike to adapt. Research, development, and commercialisationare important tools in facilitating innovation for organisationsengaging in the modern knowledge/networked economy. As anemergent player in the networked economy, Digital Ecosystemshave great potential for innovation. In particular 3D VirtualWorlds offer exciting opportunities for Information Systemsresearch, development, and commercialisation. By theirvery structure, 3D Virtual Worlds such as Second Life providea powerful context for innovation and collaboration: SecondLife users are immersed in a 3D environment and empoweredby a menu-based object-builder and a programming language;in-built text, voice, and body-language communication toolsenrich communication, collaboration, and help provide a richcontextual presence. The community of users apply themselvesto all realms of human endeavour, from recreational socialisationto systems development and entrepreneurial ventures.The current paper describes a university research commercialisationsystems development project (of an Automated EssayGrading system called MarkIT), that utilises a 3D DigitalEcosystem for both promotion and implementation. Subsequently,this paper discusses the benefits, limitations, and suggestionsfor future innovation in research, development, andcommercialisation of Information Systems incorporating 3DVirtual Worlds.
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format Working Paper
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institution Curtin University Malaysia
institution_category Local University
last_indexed 2025-11-14T07:46:20Z
publishDate 2009
publisher School of Information Systems, Curtin Business School
recordtype eprints
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spelling curtin-20.500.11937-230262018-09-04T07:29:17Z 3D Virtual Worlds Enriching Innovation and Collaboration in Information Systems Research, Development, and Commercialisation Dreher, Carl Reiners, Torsten Dreher, Naomi Dreher, Heinz The increasing rate of technological developmentis changing how we interact socially, commercially, and politically,making this an exciting yet challenging time in which tolive. As the pace of development is destabilising the status quo,it is increasingly important for individuals and organisationsalike to adapt. Research, development, and commercialisationare important tools in facilitating innovation for organisationsengaging in the modern knowledge/networked economy. As anemergent player in the networked economy, Digital Ecosystemshave great potential for innovation. In particular 3D VirtualWorlds offer exciting opportunities for Information Systemsresearch, development, and commercialisation. By theirvery structure, 3D Virtual Worlds such as Second Life providea powerful context for innovation and collaboration: SecondLife users are immersed in a 3D environment and empoweredby a menu-based object-builder and a programming language;in-built text, voice, and body-language communication toolsenrich communication, collaboration, and help provide a richcontextual presence. The community of users apply themselvesto all realms of human endeavour, from recreational socialisationto systems development and entrepreneurial ventures.The current paper describes a university research commercialisationsystems development project (of an Automated EssayGrading system called MarkIT), that utilises a 3D DigitalEcosystem for both promotion and implementation. Subsequently,this paper discusses the benefits, limitations, and suggestionsfor future innovation in research, development, andcommercialisation of Information Systems incorporating 3DVirtual Worlds. 2009 Working Paper http://hdl.handle.net/20.500.11937/23026 3861 School of Information Systems, Curtin Business School fulltext
spellingShingle Dreher, Carl
Reiners, Torsten
Dreher, Naomi
Dreher, Heinz
3D Virtual Worlds Enriching Innovation and Collaboration in Information Systems Research, Development, and Commercialisation
title 3D Virtual Worlds Enriching Innovation and Collaboration in Information Systems Research, Development, and Commercialisation
title_full 3D Virtual Worlds Enriching Innovation and Collaboration in Information Systems Research, Development, and Commercialisation
title_fullStr 3D Virtual Worlds Enriching Innovation and Collaboration in Information Systems Research, Development, and Commercialisation
title_full_unstemmed 3D Virtual Worlds Enriching Innovation and Collaboration in Information Systems Research, Development, and Commercialisation
title_short 3D Virtual Worlds Enriching Innovation and Collaboration in Information Systems Research, Development, and Commercialisation
title_sort 3d virtual worlds enriching innovation and collaboration in information systems research, development, and commercialisation
url 3861
http://hdl.handle.net/20.500.11937/23026