University of Hamburg in 3D: Lesson learned

Virtual worlds are difficult to classify. On the one hand, they caused one of the biggest hypes in the last years and were seen as the solution to push social networking and collaboration to a new level. On the other hand, the run for virtual land and designing the most impressive installation slowe...

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Bibliographic Details
Main Author: Reiners, Torsten
Other Authors: Su Luan Wong
Format: Conference Paper
Published: Faculty of Educational Studies, Universiti Putra Malaysia 2010
Subjects:
Online Access:http://hdl.handle.net/20.500.11937/22797
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author Reiners, Torsten
author2 Su Luan Wong
author_facet Su Luan Wong
Reiners, Torsten
author_sort Reiners, Torsten
building Curtin Institutional Repository
collection Online Access
description Virtual worlds are difficult to classify. On the one hand, they caused one of the biggest hypes in the last years and were seen as the solution to push social networking and collaboration to a new level. On the other hand, the run for virtual land and designing the most impressive installation slowed down quickly and people got unconfident about the benefits. Even though many companies withdraw from virtuality, the number of worlds grew and many (research) institutes started to populate one of the largest playgrounds. In this contribution, we are going to share our experiences, but also claim the need for a sophisticated methodology to support development projects, increase the security, protect the property, close the gap between the worlds, and create a common database of knowledge and experience for other to read about lessons learned in (successful and failed) projects. All projects done on the University of Hamburg Island in Second Life would span beyond the page limitation. Thus, this contribution can be seen as a movie trailer: Receiving an overview of the student projects with references to publications with more details. In this spirit, grab the popcorn, lean back, and enjoy the reading.
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spelling curtin-20.500.11937-227972023-01-13T07:56:30Z University of Hamburg in 3D: Lesson learned Reiners, Torsten Su Luan Wong Siu Cheung Kong Fu-Yun Yu Education Student Projects 3D Digital Ecosystems Virtual World Virtual worlds are difficult to classify. On the one hand, they caused one of the biggest hypes in the last years and were seen as the solution to push social networking and collaboration to a new level. On the other hand, the run for virtual land and designing the most impressive installation slowed down quickly and people got unconfident about the benefits. Even though many companies withdraw from virtuality, the number of worlds grew and many (research) institutes started to populate one of the largest playgrounds. In this contribution, we are going to share our experiences, but also claim the need for a sophisticated methodology to support development projects, increase the security, protect the property, close the gap between the worlds, and create a common database of knowledge and experience for other to read about lessons learned in (successful and failed) projects. All projects done on the University of Hamburg Island in Second Life would span beyond the page limitation. Thus, this contribution can be seen as a movie trailer: Receiving an overview of the student projects with references to publications with more details. In this spirit, grab the popcorn, lean back, and enjoy the reading. 2010 Conference Paper http://hdl.handle.net/20.500.11937/22797 Faculty of Educational Studies, Universiti Putra Malaysia restricted
spellingShingle Education
Student Projects
3D Digital Ecosystems
Virtual World
Reiners, Torsten
University of Hamburg in 3D: Lesson learned
title University of Hamburg in 3D: Lesson learned
title_full University of Hamburg in 3D: Lesson learned
title_fullStr University of Hamburg in 3D: Lesson learned
title_full_unstemmed University of Hamburg in 3D: Lesson learned
title_short University of Hamburg in 3D: Lesson learned
title_sort university of hamburg in 3d: lesson learned
topic Education
Student Projects
3D Digital Ecosystems
Virtual World
url http://hdl.handle.net/20.500.11937/22797