History and Cultural Heritage in Virtual Environments

Applying virtual reality and virtual-world technology to historical knowledge and to cultural heritage content is generally called virtual heritage, but it has so far eluded clear and useful definitions, and it has been even more difficult to evaluate. This chapter examines past case studies of virt...

Full description

Bibliographic Details
Main Author: Champion, Erik
Other Authors: Mark Grimshaw
Format: Book Chapter
Published: Oxford University Press 2014
Online Access:http://hdl.handle.net/20.500.11937/21971
_version_ 1848750740338638848
author Champion, Erik
author2 Mark Grimshaw
author_facet Mark Grimshaw
Champion, Erik
author_sort Champion, Erik
building Curtin Institutional Repository
collection Online Access
description Applying virtual reality and virtual-world technology to historical knowledge and to cultural heritage content is generally called virtual heritage, but it has so far eluded clear and useful definitions, and it has been even more difficult to evaluate. This chapter examines past case studies of virtual heritage; definitions and classifications of virtual environments and virtual worlds; the problem of convincing, educational, and appropriate realism; how interaction is best employed; the question of ownership; and issues in evaluation. Given the premise that virtual heritage has as its overall aim to educate and engage the general public (on the culture value of the original site, cultural artifacts, oral traditions, and artworks), the conclusion suggests six objectives to keep in mind when designing virtual worlds for history and heritage.
first_indexed 2025-11-14T07:41:38Z
format Book Chapter
id curtin-20.500.11937-21971
institution Curtin University Malaysia
institution_category Local University
last_indexed 2025-11-14T07:41:38Z
publishDate 2014
publisher Oxford University Press
recordtype eprints
repository_type Digital Repository
spelling curtin-20.500.11937-219712019-09-06T03:47:34Z History and Cultural Heritage in Virtual Environments Champion, Erik Mark Grimshaw Applying virtual reality and virtual-world technology to historical knowledge and to cultural heritage content is generally called virtual heritage, but it has so far eluded clear and useful definitions, and it has been even more difficult to evaluate. This chapter examines past case studies of virtual heritage; definitions and classifications of virtual environments and virtual worlds; the problem of convincing, educational, and appropriate realism; how interaction is best employed; the question of ownership; and issues in evaluation. Given the premise that virtual heritage has as its overall aim to educate and engage the general public (on the culture value of the original site, cultural artifacts, oral traditions, and artworks), the conclusion suggests six objectives to keep in mind when designing virtual worlds for history and heritage. 2014 Book Chapter http://hdl.handle.net/20.500.11937/21971 10.1093/oxfordhb/9780199826162.013.020 Oxford University Press restricted
spellingShingle Champion, Erik
History and Cultural Heritage in Virtual Environments
title History and Cultural Heritage in Virtual Environments
title_full History and Cultural Heritage in Virtual Environments
title_fullStr History and Cultural Heritage in Virtual Environments
title_full_unstemmed History and Cultural Heritage in Virtual Environments
title_short History and Cultural Heritage in Virtual Environments
title_sort history and cultural heritage in virtual environments
url http://hdl.handle.net/20.500.11937/21971