Competence-based adaptation of learning environments in 3D Space

This paper presents a concept how a learning environment can be established in 3D space and how it can be adapted to the competence state of a learner. In contrast to existing Learning Management Systems learning paths are spatially represented in 3D space. In this approach the learner can immerse i...

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Main Authors: Nussbaumer, A., Guetl, Christian, Albert, D., Helic, D.
Other Authors: Michael E Auer
Format: Conference Paper
Published: International Association of Online Engineering 2009
Subjects:
Online Access:http://hdl.handle.net/20.500.11937/21681
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author Nussbaumer, A.
Guetl, Christian
Albert, D.
Helic, D.
author2 Michael E Auer
author_facet Michael E Auer
Nussbaumer, A.
Guetl, Christian
Albert, D.
Helic, D.
author_sort Nussbaumer, A.
building Curtin Institutional Repository
collection Online Access
description This paper presents a concept how a learning environment can be established in 3D space and how it can be adapted to the competence state of a learner. In contrast to existing Learning Management Systems learning paths are spatially represented in 3D space. In this approach the learner can immerse into a virtual learning landscape consisting of learning objects and is guided by highlighting a path through the landscape. Path creation is based on skills which are assigned to learning objects and which make up the learner model. Principles of the self-regulated learning approach is realised by visualising the learner model in 3D space and by giving the learner freedom for the own learning process. An implementation of this approach is realised in the Second Life virtual world which is connected with a Web service managing the adaptation strategy.
first_indexed 2025-11-14T07:40:19Z
format Conference Paper
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institution Curtin University Malaysia
institution_category Local University
last_indexed 2025-11-14T07:40:19Z
publishDate 2009
publisher International Association of Online Engineering
recordtype eprints
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spelling curtin-20.500.11937-216812022-12-09T06:09:40Z Competence-based adaptation of learning environments in 3D Space Nussbaumer, A. Guetl, Christian Albert, D. Helic, D. Michael E Auer A Y Al-Zoubi E-Learning Competence - Virtual Reality. - I Adaptation This paper presents a concept how a learning environment can be established in 3D space and how it can be adapted to the competence state of a learner. In contrast to existing Learning Management Systems learning paths are spatially represented in 3D space. In this approach the learner can immerse into a virtual learning landscape consisting of learning objects and is guided by highlighting a path through the landscape. Path creation is based on skills which are assigned to learning objects and which make up the learner model. Principles of the self-regulated learning approach is realised by visualising the learner model in 3D space and by giving the learner freedom for the own learning process. An implementation of this approach is realised in the Second Life virtual world which is connected with a Web service managing the adaptation strategy. 2009 Conference Paper http://hdl.handle.net/20.500.11937/21681 International Association of Online Engineering fulltext
spellingShingle E-Learning
Competence
- Virtual Reality. - I
Adaptation
Nussbaumer, A.
Guetl, Christian
Albert, D.
Helic, D.
Competence-based adaptation of learning environments in 3D Space
title Competence-based adaptation of learning environments in 3D Space
title_full Competence-based adaptation of learning environments in 3D Space
title_fullStr Competence-based adaptation of learning environments in 3D Space
title_full_unstemmed Competence-based adaptation of learning environments in 3D Space
title_short Competence-based adaptation of learning environments in 3D Space
title_sort competence-based adaptation of learning environments in 3d space
topic E-Learning
Competence
- Virtual Reality. - I
Adaptation
url http://hdl.handle.net/20.500.11937/21681