Negotiating Online Computer Games in East Asia: Manufacturing Asian MMORPGs and Marketing ‘Asianness’

Bibliographic Details
Main Author: Chan, Dean
Other Authors: Andreas Jahn-sudmann
Format: Book Chapter
Published: Palgrave Macmillan 2008
Online Access:http://hdl.handle.net/20.500.11937/19143
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author Chan, Dean
author2 Andreas Jahn-sudmann
author_facet Andreas Jahn-sudmann
Chan, Dean
author_sort Chan, Dean
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institution Curtin University Malaysia
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last_indexed 2025-11-14T07:29:03Z
publishDate 2008
publisher Palgrave Macmillan
recordtype eprints
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spelling curtin-20.500.11937-191432022-11-21T06:47:05Z Negotiating Online Computer Games in East Asia: Manufacturing Asian MMORPGs and Marketing ‘Asianness’ Chan, Dean Andreas Jahn-sudmann Ralf Stockmann 2008 Book Chapter http://hdl.handle.net/20.500.11937/19143 Palgrave Macmillan restricted
spellingShingle Chan, Dean
Negotiating Online Computer Games in East Asia: Manufacturing Asian MMORPGs and Marketing ‘Asianness’
title Negotiating Online Computer Games in East Asia: Manufacturing Asian MMORPGs and Marketing ‘Asianness’
title_full Negotiating Online Computer Games in East Asia: Manufacturing Asian MMORPGs and Marketing ‘Asianness’
title_fullStr Negotiating Online Computer Games in East Asia: Manufacturing Asian MMORPGs and Marketing ‘Asianness’
title_full_unstemmed Negotiating Online Computer Games in East Asia: Manufacturing Asian MMORPGs and Marketing ‘Asianness’
title_short Negotiating Online Computer Games in East Asia: Manufacturing Asian MMORPGs and Marketing ‘Asianness’
title_sort negotiating online computer games in east asia: manufacturing asian mmorpgs and marketing ‘asianness’
url http://hdl.handle.net/20.500.11937/19143