Shall We Play a Game?
This paper presents the results of a qualitative research project that used a simple game of a software project to see if and how games could contribute to better software project management education, and, if so, what features would make them most efficacious. The results suggest that while games a...
| Main Authors: | , , , |
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| Format: | Journal Article |
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Canadian Centre of Science and Education
2012
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| Online Access: | http://hdl.handle.net/20.500.11937/18909 |
| _version_ | 1848749882069745664 |
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| author | Caulfield, C. Maj, S. Xia, Jianhong (Cecilia) Veal, D |
| author_facet | Caulfield, C. Maj, S. Xia, Jianhong (Cecilia) Veal, D |
| author_sort | Caulfield, C. |
| building | Curtin Institutional Repository |
| collection | Online Access |
| description | This paper presents the results of a qualitative research project that used a simple game of a software project to see if and how games could contribute to better software project management education, and, if so, what features would make them most efficacious. The results suggest that while games are useful pedagogical tools and are well-received by players, they are not sufficient in themselves and must be supplemented by other learning devices. |
| first_indexed | 2025-11-14T07:27:59Z |
| format | Journal Article |
| id | curtin-20.500.11937-18909 |
| institution | Curtin University Malaysia |
| institution_category | Local University |
| last_indexed | 2025-11-14T07:27:59Z |
| publishDate | 2012 |
| publisher | Canadian Centre of Science and Education |
| recordtype | eprints |
| repository_type | Digital Repository |
| spelling | curtin-20.500.11937-189092017-09-13T15:57:55Z Shall We Play a Game? Caulfield, C. Maj, S. Xia, Jianhong (Cecilia) Veal, D Project management education Serious games Software engineering This paper presents the results of a qualitative research project that used a simple game of a software project to see if and how games could contribute to better software project management education, and, if so, what features would make them most efficacious. The results suggest that while games are useful pedagogical tools and are well-received by players, they are not sufficient in themselves and must be supplemented by other learning devices. 2012 Journal Article http://hdl.handle.net/20.500.11937/18909 10.5539/mas.v6n1p2 Canadian Centre of Science and Education fulltext |
| spellingShingle | Project management education Serious games Software engineering Caulfield, C. Maj, S. Xia, Jianhong (Cecilia) Veal, D Shall We Play a Game? |
| title | Shall We Play a Game? |
| title_full | Shall We Play a Game? |
| title_fullStr | Shall We Play a Game? |
| title_full_unstemmed | Shall We Play a Game? |
| title_short | Shall We Play a Game? |
| title_sort | shall we play a game? |
| topic | Project management education Serious games Software engineering |
| url | http://hdl.handle.net/20.500.11937/18909 |