A Pilot Study of Four Cultural Touch-Screen Games

Four simple single-player games (based on the "Four Arts" of traditional Chinese culture) have been designed in Flash for a touch-screen display. The aim is to allow players to experience a digital interactive recreation of traditional Chinese culture, in order to understand features of tr...

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Bibliographic Details
Main Authors: Wang, L., Champion, Erik
Other Authors: Sally Jo Cunningham
Format: Conference Paper
Published: ACM 2011
Subjects:
Online Access:http://hdl.handle.net/20.500.11937/18772
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author Wang, L.
Champion, Erik
author2 Sally Jo Cunningham
author_facet Sally Jo Cunningham
Wang, L.
Champion, Erik
author_sort Wang, L.
building Curtin Institutional Repository
collection Online Access
description Four simple single-player games (based on the "Four Arts" of traditional Chinese culture) have been designed in Flash for a touch-screen display. The aim is to allow players to experience a digital interactive recreation of traditional Chinese culture, in order to understand features of traditional Chinese culture and related philosophical concepts such as Daoism. To evaluate the effectiveness of the design, a pilot study was conducted with twelve participants, six were Chinese speaking and six were not. The pilot study suggest that there are differences between Chinese and non-Chinese users in perceived notions of authenticity and ease of use and it has provided us with ideas on how to improve both the games and the evaluation.
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institution Curtin University Malaysia
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publishDate 2011
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spelling curtin-20.500.11937-187722023-01-27T05:26:31Z A Pilot Study of Four Cultural Touch-Screen Games Wang, L. Champion, Erik Sally Jo Cunningham Masood Masoodian Bill Rogers music Flash interactive games calligraphy Four Arts Touch screen Chinese Daoism cultural - heritage go Four simple single-player games (based on the "Four Arts" of traditional Chinese culture) have been designed in Flash for a touch-screen display. The aim is to allow players to experience a digital interactive recreation of traditional Chinese culture, in order to understand features of traditional Chinese culture and related philosophical concepts such as Daoism. To evaluate the effectiveness of the design, a pilot study was conducted with twelve participants, six were Chinese speaking and six were not. The pilot study suggest that there are differences between Chinese and non-Chinese users in perceived notions of authenticity and ease of use and it has provided us with ideas on how to improve both the games and the evaluation. 2011 Conference Paper http://hdl.handle.net/20.500.11937/18772 10.1145/2000756.2000764 ACM restricted
spellingShingle music
Flash
interactive games
calligraphy
Four Arts
Touch screen
Chinese
Daoism
cultural - heritage
go
Wang, L.
Champion, Erik
A Pilot Study of Four Cultural Touch-Screen Games
title A Pilot Study of Four Cultural Touch-Screen Games
title_full A Pilot Study of Four Cultural Touch-Screen Games
title_fullStr A Pilot Study of Four Cultural Touch-Screen Games
title_full_unstemmed A Pilot Study of Four Cultural Touch-Screen Games
title_short A Pilot Study of Four Cultural Touch-Screen Games
title_sort pilot study of four cultural touch-screen games
topic music
Flash
interactive games
calligraphy
Four Arts
Touch screen
Chinese
Daoism
cultural - heritage
go
url http://hdl.handle.net/20.500.11937/18772