A physically-based Human Skin Reflection Model
A theoretical reflection model for human skin is presented. A layer of sebum has been included in the three-layer skin reflection model, since it is found over most parts of the body and contributes significantly to the specularity of human skin appearance. The Monte Carlo method is used to simulate...
| Main Authors: | , |
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| Other Authors: | |
| Format: | Conference Paper |
| Published: |
Wseas press
2009
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| Online Access: | http://hdl.handle.net/20.500.11937/16337 |
| _version_ | 1848749147055718400 |
|---|---|
| author | Li, Ling Ng, C. |
| author2 | Nikos E. Mastorakis |
| author_facet | Nikos E. Mastorakis Li, Ling Ng, C. |
| author_sort | Li, Ling |
| building | Curtin Institutional Repository |
| collection | Online Access |
| description | A theoretical reflection model for human skin is presented. A layer of sebum has been included in the three-layer skin reflection model, since it is found over most parts of the body and contributes significantly to the specularity of human skin appearance. The Monte Carlo method is used to simulate the propagation of light in skin tissues. Optical and geometric properties are used as control parameters to influence the surface reflection and subsurface scattering of light within the sebum-covered skin layers. The bi-directional reflectance distribution function (BRDF) obtained from the simulation is used to render the appearance of human skin. Comparisons between the simulated BRDF results and experimental measurements show that the physical simulation is highly realistic.A theoretical reflection model for human skin is presented. A layer of sebum has been included in the three-layer skin reflection model, since it is found over most parts of the body and contributes significantly to the specularity of human skin appearance. The Monte Carlo method is used to simulate the propagation of light in skin tissues. Optical and geometric properties are used as control parameters to influence the surface reflection and subsurface scattering of light within the sebum-covered skin layers. The bi-directional reflectance distribution function (BRDF) obtained from the simulation is used to render the appearance of human skin. Comparisons between the simulated BRDF results and experimental measurements show that the physical simulation is highly realistic. |
| first_indexed | 2025-11-14T07:16:18Z |
| format | Conference Paper |
| id | curtin-20.500.11937-16337 |
| institution | Curtin University Malaysia |
| institution_category | Local University |
| last_indexed | 2025-11-14T07:16:18Z |
| publishDate | 2009 |
| publisher | Wseas press |
| recordtype | eprints |
| repository_type | Digital Repository |
| spelling | curtin-20.500.11937-163372022-12-09T05:23:42Z A physically-based Human Skin Reflection Model Li, Ling Ng, C. Nikos E. Mastorakis Anca Croitoru Valentina Emilia Balas Eduard Son Valeri Mladenov A theoretical reflection model for human skin is presented. A layer of sebum has been included in the three-layer skin reflection model, since it is found over most parts of the body and contributes significantly to the specularity of human skin appearance. The Monte Carlo method is used to simulate the propagation of light in skin tissues. Optical and geometric properties are used as control parameters to influence the surface reflection and subsurface scattering of light within the sebum-covered skin layers. The bi-directional reflectance distribution function (BRDF) obtained from the simulation is used to render the appearance of human skin. Comparisons between the simulated BRDF results and experimental measurements show that the physical simulation is highly realistic.A theoretical reflection model for human skin is presented. A layer of sebum has been included in the three-layer skin reflection model, since it is found over most parts of the body and contributes significantly to the specularity of human skin appearance. The Monte Carlo method is used to simulate the propagation of light in skin tissues. Optical and geometric properties are used as control parameters to influence the surface reflection and subsurface scattering of light within the sebum-covered skin layers. The bi-directional reflectance distribution function (BRDF) obtained from the simulation is used to render the appearance of human skin. Comparisons between the simulated BRDF results and experimental measurements show that the physical simulation is highly realistic. 2009 Conference Paper http://hdl.handle.net/20.500.11937/16337 Wseas press restricted |
| spellingShingle | Li, Ling Ng, C. A physically-based Human Skin Reflection Model |
| title | A physically-based Human Skin Reflection Model |
| title_full | A physically-based Human Skin Reflection Model |
| title_fullStr | A physically-based Human Skin Reflection Model |
| title_full_unstemmed | A physically-based Human Skin Reflection Model |
| title_short | A physically-based Human Skin Reflection Model |
| title_sort | physically-based human skin reflection model |
| url | http://hdl.handle.net/20.500.11937/16337 |