A physically-based Human Skin Reflection Model

A theoretical reflection model for human skin is presented. A layer of sebum has been included in the three-layer skin reflection model, since it is found over most parts of the body and contributes significantly to the specularity of human skin appearance. The Monte Carlo method is used to simulate...

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Bibliographic Details
Main Authors: Li, Ling, Ng, C.
Other Authors: Nikos E. Mastorakis
Format: Conference Paper
Published: Wseas press 2009
Online Access:http://hdl.handle.net/20.500.11937/16337
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author Li, Ling
Ng, C.
author2 Nikos E. Mastorakis
author_facet Nikos E. Mastorakis
Li, Ling
Ng, C.
author_sort Li, Ling
building Curtin Institutional Repository
collection Online Access
description A theoretical reflection model for human skin is presented. A layer of sebum has been included in the three-layer skin reflection model, since it is found over most parts of the body and contributes significantly to the specularity of human skin appearance. The Monte Carlo method is used to simulate the propagation of light in skin tissues. Optical and geometric properties are used as control parameters to influence the surface reflection and subsurface scattering of light within the sebum-covered skin layers. The bi-directional reflectance distribution function (BRDF) obtained from the simulation is used to render the appearance of human skin. Comparisons between the simulated BRDF results and experimental measurements show that the physical simulation is highly realistic.A theoretical reflection model for human skin is presented. A layer of sebum has been included in the three-layer skin reflection model, since it is found over most parts of the body and contributes significantly to the specularity of human skin appearance. The Monte Carlo method is used to simulate the propagation of light in skin tissues. Optical and geometric properties are used as control parameters to influence the surface reflection and subsurface scattering of light within the sebum-covered skin layers. The bi-directional reflectance distribution function (BRDF) obtained from the simulation is used to render the appearance of human skin. Comparisons between the simulated BRDF results and experimental measurements show that the physical simulation is highly realistic.
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institution Curtin University Malaysia
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publishDate 2009
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spelling curtin-20.500.11937-163372022-12-09T05:23:42Z A physically-based Human Skin Reflection Model Li, Ling Ng, C. Nikos E. Mastorakis Anca Croitoru Valentina Emilia Balas Eduard Son Valeri Mladenov A theoretical reflection model for human skin is presented. A layer of sebum has been included in the three-layer skin reflection model, since it is found over most parts of the body and contributes significantly to the specularity of human skin appearance. The Monte Carlo method is used to simulate the propagation of light in skin tissues. Optical and geometric properties are used as control parameters to influence the surface reflection and subsurface scattering of light within the sebum-covered skin layers. The bi-directional reflectance distribution function (BRDF) obtained from the simulation is used to render the appearance of human skin. Comparisons between the simulated BRDF results and experimental measurements show that the physical simulation is highly realistic.A theoretical reflection model for human skin is presented. A layer of sebum has been included in the three-layer skin reflection model, since it is found over most parts of the body and contributes significantly to the specularity of human skin appearance. The Monte Carlo method is used to simulate the propagation of light in skin tissues. Optical and geometric properties are used as control parameters to influence the surface reflection and subsurface scattering of light within the sebum-covered skin layers. The bi-directional reflectance distribution function (BRDF) obtained from the simulation is used to render the appearance of human skin. Comparisons between the simulated BRDF results and experimental measurements show that the physical simulation is highly realistic. 2009 Conference Paper http://hdl.handle.net/20.500.11937/16337 Wseas press restricted
spellingShingle Li, Ling
Ng, C.
A physically-based Human Skin Reflection Model
title A physically-based Human Skin Reflection Model
title_full A physically-based Human Skin Reflection Model
title_fullStr A physically-based Human Skin Reflection Model
title_full_unstemmed A physically-based Human Skin Reflection Model
title_short A physically-based Human Skin Reflection Model
title_sort physically-based human skin reflection model
url http://hdl.handle.net/20.500.11937/16337