Development of serious computer game based training module and its integration into working at heights mine site induction – paper II

This paper reports the findings of a collaborative project that developed and demonstrated a serious computer game (SCG) based simulation training module for mine site inductions. It is the second of two papers. The project was collaboration between the University of New South Wales, the University...

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Main Authors: Stothard, Phillip, van den Hengel, A.
Format: Journal Article
Published: AusIMM 2010
Subjects:
Online Access:http://hdl.handle.net/20.500.11937/14661
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author Stothard, Phillip
van den Hengel, A.
author_facet Stothard, Phillip
van den Hengel, A.
author_sort Stothard, Phillip
building Curtin Institutional Repository
collection Online Access
description This paper reports the findings of a collaborative project that developed and demonstrated a serious computer game (SCG) based simulation training module for mine site inductions. It is the second of two papers. The project was collaboration between the University of New South Wales, the University of Adelaide, BHP Billiton Olympic Dam Expansion, Resources and Engineering Skills Alliance, Training and Further Education South Australia and SkillsDMC. The pilot project was aimed at improving mine site inductions by developing a prototype SCG for trainers to incorporate into their regular training activities. The outcome was a high quality generic SCG that provides an interactive visualisation of an Australian mine site operation under construction. The SCG was tested under controlled conditions and subsequently deployed on site.
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institution Curtin University Malaysia
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spelling curtin-20.500.11937-146612017-09-13T15:03:20Z Development of serious computer game based training module and its integration into working at heights mine site induction – paper II Stothard, Phillip van den Hengel, A. mine education and training serious computer games instructional design This paper reports the findings of a collaborative project that developed and demonstrated a serious computer game (SCG) based simulation training module for mine site inductions. It is the second of two papers. The project was collaboration between the University of New South Wales, the University of Adelaide, BHP Billiton Olympic Dam Expansion, Resources and Engineering Skills Alliance, Training and Further Education South Australia and SkillsDMC. The pilot project was aimed at improving mine site inductions by developing a prototype SCG for trainers to incorporate into their regular training activities. The outcome was a high quality generic SCG that provides an interactive visualisation of an Australian mine site operation under construction. The SCG was tested under controlled conditions and subsequently deployed on site. 2010 Journal Article http://hdl.handle.net/20.500.11937/14661 10.1179/037178410X12780655704725 AusIMM fulltext
spellingShingle mine education and training
serious computer games
instructional design
Stothard, Phillip
van den Hengel, A.
Development of serious computer game based training module and its integration into working at heights mine site induction – paper II
title Development of serious computer game based training module and its integration into working at heights mine site induction – paper II
title_full Development of serious computer game based training module and its integration into working at heights mine site induction – paper II
title_fullStr Development of serious computer game based training module and its integration into working at heights mine site induction – paper II
title_full_unstemmed Development of serious computer game based training module and its integration into working at heights mine site induction – paper II
title_short Development of serious computer game based training module and its integration into working at heights mine site induction – paper II
title_sort development of serious computer game based training module and its integration into working at heights mine site induction – paper ii
topic mine education and training
serious computer games
instructional design
url http://hdl.handle.net/20.500.11937/14661