Development of serious computer game based training module and its integration into working at heights mine site induction – paper II
This paper reports the findings of a collaborative project that developed and demonstrated a serious computer game (SCG) based simulation training module for mine site inductions. It is the second of two papers. The project was collaboration between the University of New South Wales, the University...
| Main Authors: | , |
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| Format: | Journal Article |
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AusIMM
2010
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| Online Access: | http://hdl.handle.net/20.500.11937/14661 |
| _version_ | 1848748682893066240 |
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| author | Stothard, Phillip van den Hengel, A. |
| author_facet | Stothard, Phillip van den Hengel, A. |
| author_sort | Stothard, Phillip |
| building | Curtin Institutional Repository |
| collection | Online Access |
| description | This paper reports the findings of a collaborative project that developed and demonstrated a serious computer game (SCG) based simulation training module for mine site inductions. It is the second of two papers. The project was collaboration between the University of New South Wales, the University of Adelaide, BHP Billiton Olympic Dam Expansion, Resources and Engineering Skills Alliance, Training and Further Education South Australia and SkillsDMC. The pilot project was aimed at improving mine site inductions by developing a prototype SCG for trainers to incorporate into their regular training activities. The outcome was a high quality generic SCG that provides an interactive visualisation of an Australian mine site operation under construction. The SCG was tested under controlled conditions and subsequently deployed on site. |
| first_indexed | 2025-11-14T07:08:56Z |
| format | Journal Article |
| id | curtin-20.500.11937-14661 |
| institution | Curtin University Malaysia |
| institution_category | Local University |
| last_indexed | 2025-11-14T07:08:56Z |
| publishDate | 2010 |
| publisher | AusIMM |
| recordtype | eprints |
| repository_type | Digital Repository |
| spelling | curtin-20.500.11937-146612017-09-13T15:03:20Z Development of serious computer game based training module and its integration into working at heights mine site induction – paper II Stothard, Phillip van den Hengel, A. mine education and training serious computer games instructional design This paper reports the findings of a collaborative project that developed and demonstrated a serious computer game (SCG) based simulation training module for mine site inductions. It is the second of two papers. The project was collaboration between the University of New South Wales, the University of Adelaide, BHP Billiton Olympic Dam Expansion, Resources and Engineering Skills Alliance, Training and Further Education South Australia and SkillsDMC. The pilot project was aimed at improving mine site inductions by developing a prototype SCG for trainers to incorporate into their regular training activities. The outcome was a high quality generic SCG that provides an interactive visualisation of an Australian mine site operation under construction. The SCG was tested under controlled conditions and subsequently deployed on site. 2010 Journal Article http://hdl.handle.net/20.500.11937/14661 10.1179/037178410X12780655704725 AusIMM fulltext |
| spellingShingle | mine education and training serious computer games instructional design Stothard, Phillip van den Hengel, A. Development of serious computer game based training module and its integration into working at heights mine site induction – paper II |
| title | Development of serious computer game based training module and its integration into working at heights mine site induction – paper II |
| title_full | Development of serious computer game based training module and its integration into working at heights mine site induction – paper II |
| title_fullStr | Development of serious computer game based training module and its integration into working at heights mine site induction – paper II |
| title_full_unstemmed | Development of serious computer game based training module and its integration into working at heights mine site induction – paper II |
| title_short | Development of serious computer game based training module and its integration into working at heights mine site induction – paper II |
| title_sort | development of serious computer game based training module and its integration into working at heights mine site induction – paper ii |
| topic | mine education and training serious computer games instructional design |
| url | http://hdl.handle.net/20.500.11937/14661 |