Game-based e-learning applications of e-tester

Adaptive E-Learning systems may be a supportive solution for a wide range of learning applications. In order to complement common learning paradigms in computer-based education the digital game-based learning paradigm is an interesting alternative, through which we can increase motivation, intrigue...

Full description

Bibliographic Details
Main Authors: Dreher, Heinz, Williams, Robert, Guetl, C., Maurer, H.
Format: Conference Paper
Published: Association for the Advancement of Computing in Education 2005
Subjects:
Online Access:http://hdl.handle.net/20.500.11937/14320
_version_ 1848748592482746368
author Dreher, Heinz
Williams, Robert
Guetl, C.
Maurer, H.
author_facet Dreher, Heinz
Williams, Robert
Guetl, C.
Maurer, H.
author_sort Dreher, Heinz
building Curtin Institutional Repository
collection Online Access
description Adaptive E-Learning systems may be a supportive solution for a wide range of learning applications. In order to complement common learning paradigms in computer-based education the digital game-based learning paradigm is an interesting alternative, through which we can increase motivation, intrigue learners for a new or a previously boring subject, and provide another, more relaxing environment for self-assessment and testing. Despite of these advantages, one main shortcoming is that the creation of game stories and curriculum-relevant game content is an enormous workload for teachers and learning content providers. In order to reduce the learning game creation effort, we propose an enhanced digital game-based learning approach by applying a flexible game shell in combination with auto-generated questions based on the course content and automatic assessment of natural language answers. On the basis of requirements within the AdeLE research project and application scenarios, our development approach as well as the first prototype implementation are highlighted. First experiences and tests based on the prototype implementation are promising.
first_indexed 2025-11-14T07:07:30Z
format Conference Paper
id curtin-20.500.11937-14320
institution Curtin University Malaysia
institution_category Local University
last_indexed 2025-11-14T07:07:30Z
publishDate 2005
publisher Association for the Advancement of Computing in Education
recordtype eprints
repository_type Digital Repository
spelling curtin-20.500.11937-143202017-02-27T15:15:07Z Game-based e-learning applications of e-tester Dreher, Heinz Williams, Robert Guetl, C. Maurer, H. digital game AdeLe education learning paradigm gram. e-tester self-assessment testing e-learning adaptive e-learning computer-based education Adaptive E-Learning systems may be a supportive solution for a wide range of learning applications. In order to complement common learning paradigms in computer-based education the digital game-based learning paradigm is an interesting alternative, through which we can increase motivation, intrigue learners for a new or a previously boring subject, and provide another, more relaxing environment for self-assessment and testing. Despite of these advantages, one main shortcoming is that the creation of game stories and curriculum-relevant game content is an enormous workload for teachers and learning content providers. In order to reduce the learning game creation effort, we propose an enhanced digital game-based learning approach by applying a flexible game shell in combination with auto-generated questions based on the course content and automatic assessment of natural language answers. On the basis of requirements within the AdeLE research project and application scenarios, our development approach as well as the first prototype implementation are highlighted. First experiences and tests based on the prototype implementation are promising. 2005 Conference Paper http://hdl.handle.net/20.500.11937/14320 Association for the Advancement of Computing in Education fulltext
spellingShingle digital game
AdeLe
education
learning paradigm
gram. e-tester
self-assessment
testing
e-learning
adaptive e-learning
computer-based education
Dreher, Heinz
Williams, Robert
Guetl, C.
Maurer, H.
Game-based e-learning applications of e-tester
title Game-based e-learning applications of e-tester
title_full Game-based e-learning applications of e-tester
title_fullStr Game-based e-learning applications of e-tester
title_full_unstemmed Game-based e-learning applications of e-tester
title_short Game-based e-learning applications of e-tester
title_sort game-based e-learning applications of e-tester
topic digital game
AdeLe
education
learning paradigm
gram. e-tester
self-assessment
testing
e-learning
adaptive e-learning
computer-based education
url http://hdl.handle.net/20.500.11937/14320