Framing the Adoption of Serious Games in Formal Education
Nowadays formal education systems are under increasing pressure to respond and adapt to rapid technological innovation and associated changes in the way we work and live. As well as accommodation of technology in its ever-diversifying forms, there is a fundamental need to enhance learning processes...
| Main Authors: | Arnab, S., Berta, R., Earp, J., de Freitas, Sara, Popescu, M., Romero, M., Stanescu, I., Usart, M. |
|---|---|
| Format: | Journal Article |
| Published: |
Academic Conferences Ltd.
2012
|
| Online Access: | http://www.ejel.org/volume10/issue2 http://hdl.handle.net/20.500.11937/13596 |
Similar Items
Repurposing, integrating, and rating serious games as learning objects
by: Hendrix, M., et al.
Published: (2012)
by: Hendrix, M., et al.
Published: (2012)
Serious Games: A New Paradigm for Education?
by: de Freitas, Sara, et al.
Published: (2011)
by: de Freitas, Sara, et al.
Published: (2011)
New Pedagogical Approaches in Game Enhanced Learning: Curriculum Integration
by: de Freitas, Sara, et al.
Published: (2012)
by: de Freitas, Sara, et al.
Published: (2012)
Towards a Development Approach to Serious Games
by: de Freitas, Sara, et al.
Published: (2009)
by: de Freitas, Sara, et al.
Published: (2009)
Four-dimensional consideration of feedback in serious games.
by: Dunwell, I., et al.
Published: (2011)
by: Dunwell, I., et al.
Published: (2011)
Serious games and e-learning standards: Towards an integrated experience
by: Hendrix, M., et al.
Published: (2013)
by: Hendrix, M., et al.
Published: (2013)
A Case Study of Augmented Reality Serious Games
by: Liarokapis, F., et al.
Published: (2009)
by: Liarokapis, F., et al.
Published: (2009)
The development approach of a pedagogically-driven serious game to support relationship and sex education (RSE) within a classroom setting.
by: Arnab, S., et al.
Published: (2013)
by: Arnab, S., et al.
Published: (2013)
Understanding the representational dimension of learning: the implications of interactivity, immersion and fidelity on the development of serious games
by: de Freitas, Sara, et al.
Published: (2011)
by: de Freitas, Sara, et al.
Published: (2011)
Measuring the commercial outcomes of serious games in companies: a review
by: Riedel, Johann Christian Karl Henry, et al.
Published: (2014)
by: Riedel, Johann Christian Karl Henry, et al.
Published: (2014)
Serious gaming technology in major incident triage training: A pragmatic controlled trial
by: Knight, J., et al.
Published: (2010)
by: Knight, J., et al.
Published: (2010)
Guiding intuitive learning in serious games: An achievement-based approach to externalized feedback and assessment
by: Dunwell, I., et al.
Published: (2012)
by: Dunwell, I., et al.
Published: (2012)
Designing leadership and soft skills in educational games: The e-leadership and soft skills educational games design model (ELESS)
by: de Freitas, Sara, et al.
Published: (2013)
by: de Freitas, Sara, et al.
Published: (2013)
Review on serious-education games for slow learners
by: Siti Nuraishah, Nazri, et al.
Published: (2023)
by: Siti Nuraishah, Nazri, et al.
Published: (2023)
Serious game for first aid
by: Ain Nur Najwa, Abdul Wahab
Published: (2018)
by: Ain Nur Najwa, Abdul Wahab
Published: (2018)
Adoption of software development life cycle (SDLC) model in games development framework for serious games applications
by: Siti Normaziah, Ihsan, et al.
Published: (2018)
by: Siti Normaziah, Ihsan, et al.
Published: (2018)
Decoupling assessment and serious games to support guided exploratory learning in smart education
by: AL-Smadi, M., et al.
Published: (2018)
by: AL-Smadi, M., et al.
Published: (2018)
Special issue title: Entertainment in serious games and entertaining serious purposes
by: Marsh, T., et al.
Published: (2016)
by: Marsh, T., et al.
Published: (2016)
Massively multiplayer online role-play games for learning
by: de Freitas, Sara, et al.
Published: (2009)
by: de Freitas, Sara, et al.
Published: (2009)
Serious games analytics: Theoretical framework
by: Loh, C., et al.
Published: (2015)
by: Loh, C., et al.
Published: (2015)
An interactive serious game for dementia prevention
by: Yew, Wei Hong
Published: (2022)
by: Yew, Wei Hong
Published: (2022)
Preventive self-care serious games for diabetes: a game design
by: Siti Normaziah, Ihsan, et al.
Published: (2020)
by: Siti Normaziah, Ihsan, et al.
Published: (2020)
Interdisciplinary Advancements in Gaming, Simulations and Virtual Environments: Emerging Trends
by: Ferdig, R., et al.
Published: (2012)
by: Ferdig, R., et al.
Published: (2012)
Getting serious with ipads: The intersection of game design and teaching principals
by: Masek, M., et al.
Published: (2013)
by: Masek, M., et al.
Published: (2013)
Purification: A Serious Game Of Environmental Issues
by: Leong, Pi Yee
Published: (2023)
by: Leong, Pi Yee
Published: (2023)
Serious game in learning English (Grammar race)
by: Atiqah, Mohd Nor
Published: (2019)
by: Atiqah, Mohd Nor
Published: (2019)
Serious Game for Autism Children: Review Of Literature
by: Mohd Noor, Helmi Adly, et al.
Published: (2012)
by: Mohd Noor, Helmi Adly, et al.
Published: (2012)
Challenge-Based Learning in a Serious Global Game
by: Gibson, David, et al.
Published: (2018)
by: Gibson, David, et al.
Published: (2018)
The Application and Development of VR Interactive Technology in Serious Games
by: Li, Qiang, et al.
Published: (2015)
by: Li, Qiang, et al.
Published: (2015)
Serious game for internal medical practice (crowd simulation)
by: Ching, Mah Yoke
Published: (2013)
by: Ching, Mah Yoke
Published: (2013)
Mobile Jawi courseware using serious game approach
by: Nur Syuhaida, Mohammad Roslan
Published: (2018)
by: Nur Syuhaida, Mohammad Roslan
Published: (2018)
Serious games for learning Korean language-hwaiting!! application
by: Siti Nurain, Mohamad Amin
Published: (2019)
by: Siti Nurain, Mohamad Amin
Published: (2019)
Covid run game serious game for health : Covid-19 preventive care
by: Mohd Azrul Hisham, Mohd Adib, et al.
Published: (2021)
by: Mohd Azrul Hisham, Mohd Adib, et al.
Published: (2021)
Education in Computer Generated Environments
by: de Freitas, Sara
Published: (2013)
by: de Freitas, Sara
Published: (2013)
Patient's Chatting Mechanism Serious Game for Internal Medicine Practice
by: Lee Sim, Siew
Published: (2013)
by: Lee Sim, Siew
Published: (2013)
Web management system for serious game in internal medical practice
by: Yin, Phoon Wei
Published: (2013)
by: Yin, Phoon Wei
Published: (2013)
Implementation of serious games for data privacy and protection awareness in Cybersecurity
by: Siti Normaziah, Ihsan, et al.
Published: (2023)
by: Siti Normaziah, Ihsan, et al.
Published: (2023)
A review of artificial intelligence in serious game for public health
by: Abdul Rafiq, Abdullah, et al.
Published: (2021)
by: Abdul Rafiq, Abdullah, et al.
Published: (2021)
Serious games for carpal tunnel syndrome (CTS) rehabilitation treatment
by: Yuzawani, Yusoff
Published: (2019)
by: Yuzawani, Yusoff
Published: (2019)
A serious game to make learning Japanese (Katakana) easier
by: Siti Fairuz, Bahaman
Published: (2019)
by: Siti Fairuz, Bahaman
Published: (2019)
Similar Items
-
Repurposing, integrating, and rating serious games as learning objects
by: Hendrix, M., et al.
Published: (2012) -
Serious Games: A New Paradigm for Education?
by: de Freitas, Sara, et al.
Published: (2011) -
New Pedagogical Approaches in Game Enhanced Learning: Curriculum Integration
by: de Freitas, Sara, et al.
Published: (2012) -
Towards a Development Approach to Serious Games
by: de Freitas, Sara, et al.
Published: (2009) -
Four-dimensional consideration of feedback in serious games.
by: Dunwell, I., et al.
Published: (2011)