Educational assessment in virtual world environments
Facilitating and empowering learners and teachers through technology has primarily concentrated on content and management aspects rather than on assessments aspects of the education enterprise. ecent developments in virtual world technology have sparked a raft of projects exploring the possibilitie...
| Main Authors: | Reiners, Torsten, Gregory, S., Dreher, Heinz |
|---|---|
| Other Authors: | Curtin University |
| Format: | Conference Paper |
| Published: |
Curtin University
2011
|
| Subjects: | |
| Online Access: | http://hdl.handle.net/20.500.11937/13063 |
Similar Items
Experimental study on consumer-technology supported authentic immersion in virtual environments for education and vocational training
by: Reiners, Torsten, et al.
Published: (2014)
by: Reiners, Torsten, et al.
Published: (2014)
Virtual worlds as a context suited for information systems education: discussion of pedagogical experience and curriculum design with reference to second life
by: Dreher, Carl, et al.
Published: (2009)
by: Dreher, Carl, et al.
Published: (2009)
An exploratory Investigation of Virtual Worlds: Proposed Business Models in Second Life
by: Chiu, Kung-chak
Published: (2008)
by: Chiu, Kung-chak
Published: (2008)
Changing directions through VirtualPREX: engaging pre-service teachers in virtual professional experience
by: Gregory, S., et al.
Published: (2011)
by: Gregory, S., et al.
Published: (2011)
Using machinima documentary and virtual environments to reinvigorate students' learning in systems development
by: Dreher, Naomi, et al.
Published: (2009)
by: Dreher, Naomi, et al.
Published: (2009)
VirtualPREX: Developing Teaching Skills in Second Life
by: Masters, A., et al.
Published: (2014)
by: Masters, A., et al.
Published: (2014)
How are Australian higher education institutions contributing to change through innovative teaching and learning in virtual worlds?
by: Gregory, B., et al.
Published: (2011)
by: Gregory, B., et al.
Published: (2011)
How are Australian higher education institutions contributing to change through innovative teaching and learning in virtual worlds?
by: Gregory, B., et al.
Published: (2011)
by: Gregory, B., et al.
Published: (2011)
Branching out through VirtualPREX: Enhancing teaching in second life
by: Masters, Y., et al.
Published: (2012)
by: Masters, Y., et al.
Published: (2012)
Australian higher education institutions transforming the future of teaching and learning through 3D virtual worlds
by: Gregory, S., et al.
Published: (2010)
by: Gregory, S., et al.
Published: (2010)
Action-based Learning Assessment Method (ALAM) in Virtual Training Environments
by: Fardinpour, Ali, et al.
Published: (2013)
by: Fardinpour, Ali, et al.
Published: (2013)
Giving virtual world learning a pedagogical boost with a gamified authentic learning design
by: Teräs, H., et al.
Published: (2014)
by: Teräs, H., et al.
Published: (2014)
Property-based Object Management and Security
by: Reiners, Torsten, et al.
Published: (2011)
by: Reiners, Torsten, et al.
Published: (2011)
3D virtual worlds as collaborative communities enriching human endeavours: Innovative applications in e-learning
by: Dreher, Carl, et al.
Published: (2009)
by: Dreher, Carl, et al.
Published: (2009)
New Landscapes and New Eyes: The Role of Virtual World Design for Supply Chain Education
by: Bastiaens, T., et al.
Published: (2014)
by: Bastiaens, T., et al.
Published: (2014)
3D virtual worlds enriching innovation and collaboration in information systems research, development, and commercialisation
by: Dreher, Carl, et al.
Published: (2009)
by: Dreher, Carl, et al.
Published: (2009)
Six Key Topics for Automated Assessment Utilisation and Acceptance
by: Reiners, Torsten, et al.
Published: (2011)
by: Reiners, Torsten, et al.
Published: (2011)
Classrooms of the future, incorporating virtual worlds a round table to explore new ways of teaching
by: Reiners, Torsten, et al.
Published: (2008)
by: Reiners, Torsten, et al.
Published: (2008)
Rivale: A Prototype realistic Immersive Virtual Agent-Based Learning Environment Case Study for Learning Requirements Elicitation Skills
by: Riedman, P., et al.
Published: (2013)
by: Riedman, P., et al.
Published: (2013)
Virtual worlds in Australian and New Zealand higher education: Remembering the past, understanding the present and imagining the future
by: Gregory, S., et al.
Published: (2013)
by: Gregory, S., et al.
Published: (2013)
Formative assessment visual feedback in computer graded essays
by: Williams, Robert, et al.
Published: (2005)
by: Williams, Robert, et al.
Published: (2005)
Evaluation of intelligent agent frameworks for human learning in virtual worlds
by: Soliman, M., et al.
Published: (2011)
by: Soliman, M., et al.
Published: (2011)
Implementing intelligent pedagogical agents in virtual worlds: Tutoring natural science experiments in OpenWonderland
by: Soliman, M., et al.
Published: (2013)
by: Soliman, M., et al.
Published: (2013)
University of Hamburg in 3D: Lesson learned
by: Reiners, Torsten
Published: (2010)
by: Reiners, Torsten
Published: (2010)
Analytical assessment rubrics to facilitate semi-automated Essay grading and feedback provision
by: Weinberger, A., et al.
Published: (2011)
by: Weinberger, A., et al.
Published: (2011)
Interactive Science Fiction Prototyping in Virtual Worlds: Fundamentals and Applications
by: Pirker, J., et al.
Published: (2014)
by: Pirker, J., et al.
Published: (2014)
Using 3D virtual worlds to support geographically distributed software development team
by: Chang, Vanessa, et al.
Published: (2011)
by: Chang, Vanessa, et al.
Published: (2011)
Virtual Team Role Play Using Second Life for Teaching Business Process Concepts
by: Rudra, Amit, et al.
Published: (2011)
by: Rudra, Amit, et al.
Published: (2011)
Formative assessment visual feedback in computer graded essays
by: Williams, Robert, et al.
Published: (2005)
by: Williams, Robert, et al.
Published: (2005)
On the potential for using immersive virtual environments to support laboratory experiment contextualisation
by: Machet, T., et al.
Published: (2012)
by: Machet, T., et al.
Published: (2012)
The use of computer graphics and virtual reality for visual impact assessments
by: Cox, Christopher
Published: (2003)
by: Cox, Christopher
Published: (2003)
Implementation and evaluation of a collaborative learning, training and networking environment for start-up entrepreneurs in virtual 3D worlds
by: Guetl, Christian, et al.
Published: (2011)
by: Guetl, Christian, et al.
Published: (2011)
What educational activities fit virtual worlds: towards a theoretical evaluation framework
by: Jaeger, Bjoern
Published: (2009)
by: Jaeger, Bjoern
Published: (2009)
How to Support More Flexible Learning Settings in Second Life
by: Guetl, Christian, et al.
Published: (2010)
by: Guetl, Christian, et al.
Published: (2010)
Application Scenarios of Interactive Science Fiction Prototyping in Virtual Worlds for Education.
by: Pirker, J., et al.
Published: (2014)
by: Pirker, J., et al.
Published: (2014)
The Taxonomy of Goal-oriented Actions in Virtual Training Environments
by: Fardinpour, Ali, et al.
Published: (2014)
by: Fardinpour, Ali, et al.
Published: (2014)
Evaluation of collaborative learning settings in 3D virtual worlds
by: Chang, Vanessa, et al.
Published: (2009)
by: Chang, Vanessa, et al.
Published: (2009)
Subjective Quality Assessments in Virtual Environments
by: Tabesh, A., et al.
Published: (2010)
by: Tabesh, A., et al.
Published: (2010)
Understanding physical concepts using an immersive virtual learning environment
by: Pirker, J., et al.
Published: (2012)
by: Pirker, J., et al.
Published: (2012)
Dynamic Virtual Environment for Multiple Physics Experiments in Higher Education
by: dos Santos, F., et al.
Published: (2010)
by: dos Santos, F., et al.
Published: (2010)
Similar Items
-
Experimental study on consumer-technology supported authentic immersion in virtual environments for education and vocational training
by: Reiners, Torsten, et al.
Published: (2014) -
Virtual worlds as a context suited for information systems education: discussion of pedagogical experience and curriculum design with reference to second life
by: Dreher, Carl, et al.
Published: (2009) -
An exploratory Investigation of Virtual Worlds: Proposed Business Models in Second Life
by: Chiu, Kung-chak
Published: (2008) -
Changing directions through VirtualPREX: engaging pre-service teachers in virtual professional experience
by: Gregory, S., et al.
Published: (2011) -
Using machinima documentary and virtual environments to reinvigorate students' learning in systems development
by: Dreher, Naomi, et al.
Published: (2009)