Series Storytelling - Serious Digital Storytelling
Storytelling has a lengthy old tradition, and the reasons why stories have been told are manifold: for entertainment, to transfer knowledge between generations, to keep cultural heritage, or as warnings for others. The emergence of digitalization of media brought many new...
| Main Authors: | , , |
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| Other Authors: | |
| Format: | Conference Paper |
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International Ambient Media Association Ry
2014
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| Subjects: | |
| Online Access: | http://hdl.handle.net/20.500.11937/12627 |
| _version_ | 1848748128349454336 |
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| author | Lugmayr, Artur Suhonen, J. Sutinen, E. |
| author2 | Estefania Serral |
| author_facet | Estefania Serral Lugmayr, Artur Suhonen, J. Sutinen, E. |
| author_sort | Lugmayr, Artur |
| building | Curtin Institutional Repository |
| collection | Online Access |
| description | Storytelling has a lengthy old tradition, and the reasons why stories have been told are manifold: for entertainment, to transfer knowledge between generations, to keep cultural heritage, or as warnings for others. The emergence of digitalization of media brought many new possibilities to tell stories – also in serious and non-entertainment contexts. Serious gaming, thus gaming without an entertainment purpose, is just one simple example. Within the scope of this paper, we introduce the term serious storytelling as a new potential media genre – serious storytelling, thus storytelling without entertainment purpose. |
| first_indexed | 2025-11-14T07:00:07Z |
| format | Conference Paper |
| id | curtin-20.500.11937-12627 |
| institution | Curtin University Malaysia |
| institution_category | Local University |
| last_indexed | 2025-11-14T07:00:07Z |
| publishDate | 2014 |
| publisher | International Ambient Media Association Ry |
| recordtype | eprints |
| repository_type | Digital Repository |
| spelling | curtin-20.500.11937-126272023-02-13T08:01:37Z Series Storytelling - Serious Digital Storytelling Lugmayr, Artur Suhonen, J. Sutinen, E. Estefania Serral Artur Lugmayr Bjoern Stockleben Thomas Risse Emilija Stojmenova serious games mass communication persuasive messages digital narratives storytelling digital storytelling mass media eLearning ambient media Storytelling has a lengthy old tradition, and the reasons why stories have been told are manifold: for entertainment, to transfer knowledge between generations, to keep cultural heritage, or as warnings for others. The emergence of digitalization of media brought many new possibilities to tell stories – also in serious and non-entertainment contexts. Serious gaming, thus gaming without an entertainment purpose, is just one simple example. Within the scope of this paper, we introduce the term serious storytelling as a new potential media genre – serious storytelling, thus storytelling without entertainment purpose. 2014 Conference Paper http://hdl.handle.net/20.500.11937/12627 International Ambient Media Association Ry restricted |
| spellingShingle | serious games mass communication persuasive messages digital narratives storytelling digital storytelling mass media eLearning ambient media Lugmayr, Artur Suhonen, J. Sutinen, E. Series Storytelling - Serious Digital Storytelling |
| title | Series Storytelling - Serious Digital Storytelling |
| title_full | Series Storytelling - Serious Digital Storytelling |
| title_fullStr | Series Storytelling - Serious Digital Storytelling |
| title_full_unstemmed | Series Storytelling - Serious Digital Storytelling |
| title_short | Series Storytelling - Serious Digital Storytelling |
| title_sort | series storytelling - serious digital storytelling |
| topic | serious games mass communication persuasive messages digital narratives storytelling digital storytelling mass media eLearning ambient media |
| url | http://hdl.handle.net/20.500.11937/12627 |