Connecting the real world with the digital overlay with smart ambient media - Applying Peirce's categories in the context of ambient media

This article is based on the keynote held at the workshop on Events in Multimedia (EiMM09) that took place in conjunction with the ACM Multimedia conference in Beijing in October 2009. The idea of the keynote was to develop and explain the idea of ambient media in general, it is principles, and addi...

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Main Author: Lugmayr, Artur
Format: Journal Article
Published: Kluwer Academic Publishers 2012
Online Access:http://hdl.handle.net/20.500.11937/11069
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author Lugmayr, Artur
author_facet Lugmayr, Artur
author_sort Lugmayr, Artur
building Curtin Institutional Repository
collection Online Access
description This article is based on the keynote held at the workshop on Events in Multimedia (EiMM09) that took place in conjunction with the ACM Multimedia conference in Beijing in October 2009. The idea of the keynote was to develop and explain the idea of ambient media in general, it is principles, and additionally relate ambient media to information theoretical approaches such as Peirce's categories, to the theories of decision making, and to theories discussing how smart objects can be made 'smart' by simulating the human mind. This article rounds up with practical examples underlining the presented ideas and theories. © 2010 Springer Science+Business Media, LLC.
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institution Curtin University Malaysia
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publishDate 2012
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spelling curtin-20.500.11937-110692017-09-13T14:53:52Z Connecting the real world with the digital overlay with smart ambient media - Applying Peirce's categories in the context of ambient media Lugmayr, Artur This article is based on the keynote held at the workshop on Events in Multimedia (EiMM09) that took place in conjunction with the ACM Multimedia conference in Beijing in October 2009. The idea of the keynote was to develop and explain the idea of ambient media in general, it is principles, and additionally relate ambient media to information theoretical approaches such as Peirce's categories, to the theories of decision making, and to theories discussing how smart objects can be made 'smart' by simulating the human mind. This article rounds up with practical examples underlining the presented ideas and theories. © 2010 Springer Science+Business Media, LLC. 2012 Journal Article http://hdl.handle.net/20.500.11937/11069 10.1007/s11042-010-0671-3 Kluwer Academic Publishers restricted
spellingShingle Lugmayr, Artur
Connecting the real world with the digital overlay with smart ambient media - Applying Peirce's categories in the context of ambient media
title Connecting the real world with the digital overlay with smart ambient media - Applying Peirce's categories in the context of ambient media
title_full Connecting the real world with the digital overlay with smart ambient media - Applying Peirce's categories in the context of ambient media
title_fullStr Connecting the real world with the digital overlay with smart ambient media - Applying Peirce's categories in the context of ambient media
title_full_unstemmed Connecting the real world with the digital overlay with smart ambient media - Applying Peirce's categories in the context of ambient media
title_short Connecting the real world with the digital overlay with smart ambient media - Applying Peirce's categories in the context of ambient media
title_sort connecting the real world with the digital overlay with smart ambient media - applying peirce's categories in the context of ambient media
url http://hdl.handle.net/20.500.11937/11069