Accustomed to Computational Thinking Through Gamification of Learning Model.

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building INTELEK Repository
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collectionurl https://intelek.unisza.edu.my/intelek/pages/search.php?search=!collection407072
date 2010-01-10 01:39:49
eventvenue Universiti Pendidikan Sultan Idris
format Restricted Document
id 6087
institution UniSZA
originalfilename 0859-01-FH03-FKI-18-13321.pdf
person Canon SC1011
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resourceurl https://intelek.unisza.edu.my/intelek/pages/view.php?ref=6087
spelling 6087 https://intelek.unisza.edu.my/intelek/pages/view.php?ref=6087 https://intelek.unisza.edu.my/intelek/pages/search.php?search=!collection407072 Restricted Document Conference Conference Paper application/pdf 3 1.3 Adobe Acrobat Pro DC 20 Paper Capture Plug-in Canon SC1011 2010-01-10 01:39:49 0859-01-FH03-FKI-18-13321.pdf UniSZA Private Access Accustomed to Computational Thinking Through Gamification of Learning Model. Gamification involves game-thinking and game mechanics llrocess to eucourage user engagement and influencing thern to solve problems. Camification of education means the use of video game mechanics and dynamrcs as a strategy to inl'use ordinary activities or processes to sllpport 21st centur!'iearning and facilitation process. With lBestariNet (1BN) project, a virtual learning environment (VLE) named Frog was chose to support Malaysian school environment and commut-tit1r. Frog VLE combines conventional education concept rvrth cloud computing technologies. With Frog VLE, leaming and facilitation (pentbelajaran dan pemtdahcaraan, PdPc) can be done ubiquitously tr,venty-four hours daily seven days a week; with computing devices and Intemet connection. Malaysia Ministry of Education (Moli) introdnces a new curricnlum for secondarv school's educalion: Ktrihittm Standard Sekolah MenengcLh (KSSM); on 20'l7. One of the new sr-rbject been introduced ancl rebranding along is lsas Sains Kontptrer; ,4SK (Computer Science Basics) that will be teach to lower secondary students. KSSM ASI( objectives is to prepare students with cornputational thinking knorvledge and skills. Computational thinking is a thinking process which invoives an ability to think, understand, and applying computer-basecl solutions to so1r,e problems effectivel-v. This paper describes a design to apply gamification in ASK, hence promotes motivation, engagement and accustomed students with computational thinking through gamification of leaming ARCS-G n-rodel via Frog VLE. The 2nd International Conference On ICT In Education. Universiti Pendidikan Sultan Idris
spellingShingle Accustomed to Computational Thinking Through Gamification of Learning Model.
summary Gamification involves game-thinking and game mechanics llrocess to eucourage user engagement and influencing thern to solve problems. Camification of education means the use of video game mechanics and dynamrcs as a strategy to inl'use ordinary activities or processes to sllpport 21st centur!'iearning and facilitation process. With lBestariNet (1BN) project, a virtual learning environment (VLE) named Frog was chose to support Malaysian school environment and commut-tit1r. Frog VLE combines conventional education concept rvrth cloud computing technologies. With Frog VLE, leaming and facilitation (pentbelajaran dan pemtdahcaraan, PdPc) can be done ubiquitously tr,venty-four hours daily seven days a week; with computing devices and Intemet connection. Malaysia Ministry of Education (Moli) introdnces a new curricnlum for secondarv school's educalion: Ktrihittm Standard Sekolah MenengcLh (KSSM); on 20'l7. One of the new sr-rbject been introduced ancl rebranding along is lsas Sains Kontptrer; ,4SK (Computer Science Basics) that will be teach to lower secondary students. KSSM ASI( objectives is to prepare students with cornputational thinking knorvledge and skills. Computational thinking is a thinking process which invoives an ability to think, understand, and applying computer-basecl solutions to so1r,e problems effectivel-v. This paper describes a design to apply gamification in ASK, hence promotes motivation, engagement and accustomed students with computational thinking through gamification of leaming ARCS-G n-rodel via Frog VLE.
title Accustomed to Computational Thinking Through Gamification of Learning Model.
title_full Accustomed to Computational Thinking Through Gamification of Learning Model.
title_fullStr Accustomed to Computational Thinking Through Gamification of Learning Model.
title_full_unstemmed Accustomed to Computational Thinking Through Gamification of Learning Model.
title_short Accustomed to Computational Thinking Through Gamification of Learning Model.
title_sort accustomed to computational thinking through gamification of learning model.