| _version_ |
1860797474271133696
|
| building |
INTELEK Repository
|
| collection |
Online Access
|
| collectionurl |
https://intelek.unisza.edu.my/intelek/pages/search.php?search=!collection407072
|
| date |
2016-02-17 09:30:37
|
| format |
Restricted Document
|
| id |
12867
|
| institution |
UniSZA
|
| internalnotes |
[1] Anderson C. A. and Warburton W. A., “The impact of violent video games: An overview”, Growing up fast and furious: Reviewing the impact of violent and sexualised media on children, (2012), pp. 56-84. [2] Rideout V. J., Foehr U. G. and Roberts D. F., “Generation M2: Media in the lives of 8-18 years old.Merlo Park”, CA. Henry J. Kaiser Foundation, (2010). [3] Lenhart A., Kahne J., Middaugh E., Macgill E. R., Evans C. and Vitak J., “Teens, video games and civics”, Washington DC: PEW Internet and American Life Project, (2008). [4] Dill K. E., Gentile D. A., Richter W. A. and Dill J. C., “Violence, Sex, Race, and Age in Popular Video Games: A Content Analysis”, (2005). [5] N. A. Rawi, M . M. Amin, A. Rozaimee and W. M . W. Isa, “Teaching ZikirThrough 2D Games”, 2nd International Conference on Islamic Applications in Computer Science And Technology, 2014, Amman, Jordan, October 12-13, (2014). [6] Alessi S. M. and Trollip S. R., “Computer-based instruction: Methods and development”, New Jersey, NJ:Prentice-Hall, (1984). [7] Kirikkaya E. B., İŞERİ Ş. and Vurkaya G., “ A board game about space and solar system for primary school students”, The Turkish Online Journal of Educational Technology, vol. 9, no. 2, (2010), pp. 1-13. [8] Huizenga J., Akkerman S., Admiraal W. and Dam G. T., “Mobile game-based learning in secondary education: engagement, motivation and learning in a mobile city game”, Journal of Computer Assisted Learning, vol. 25, no. 4, (2009), pp. 332-344. [9] Papastergiou M., “Digital game-based learning in high school computer science education: impact on educational effectiveness and student motivation”, Computers & Education, vol. 52, no. 1, (2009), pp. 1-12. [10] Dickey M. D., “Murder on Grimm Isle: The impact of game narrative design in an educational game based learn ing environment”, British Journal of Educational Technology.doi:10.1111/j.1467-8535.2009.01032.x, (2010). [11] Huang W. H., “Evaluating learners' motivational and cognitive processing in an online game-based learning environment”, Computers in Human Behavior.doi: 10.1016/j.chb.2010.07.021, (2010). [12] Tüzün H., Yılmaz S. M., Karakuş T., İnal Y. and Kızılkaya G., “The effects of computer games on primary school students’ achievement and motivation in geography learning”, Computers & Education, vol. 52, no. 1, (2009), pp. 68-77. [13] Carbonaro M., Szafron D., Cutumisu M. and Schaeffer J., “Computer-game construction: A gender neutral attractor to Comput ing Science”, Computers & Education, vol. 55, no. 3, (2010), pp. 1098-1111. [14] Virvou M., Katsionis. G. and Manos K., “Combining Software Games with Education: Evaluation of its Educational Effectiveness”, Educational Technology & Society, vol. 8, no. 2, (2005), pp. 54-65. [15] Yien J. M., Hung C. M., Hwang G. J. and Lin Y. C., “A Game-Based Learning Approach To Improving Students’ Learning Ach ievements In A Nutrition Course”, TOJET: The Turkish Online Journal of Educational Technology, vol. 10, no. 2, (2011), pp. 1-10. [16] Ahmad W. F. W., Akhir E. A. P. and Azmee S., “Games-based Learning Courseware for Children with Learnin g Disabilities”, 2010 International Symposium in Information Technology (ITSim), (2010), pp. 1-4. [17] Bourgonjon J., Valcke M., Soetaert R. and Schellens T., “ Students’ percept ions about the use of video games in the classroom”, Computers & Education, vol. 54, no. 4, (2010), pp. 1145-1156. [18] Warren S. J., Dondlinger M. J. and Barab S. A., “ A MUVE towards PBL writing: effects of a digital learning environment designed to improve elementary student writing”, Journal of Research on Technology in Education, vol. 41, no. 1, (2008), pp. 113-140. [19] Terrell S. and Rendulic P., “Using computer- managed instructional software to increase motivation and achievement in elementary school children”, Journal of Research on Computing in Education, vol. 26, no. 3, (1996), pp. 403-414. [20] Yun R. W., Jiang Y. Y. and Li X., “The summaries of studies of application effectiveness of computer games in primary and secondary education”, Distance Education Journal, vol. 28, no. 2, (2010), pp. 86-92. [21] Papastergiou M., “Exploring the potential of computer and video games for health and physical education: A literature review”, Computers & Education, vol. 53, no. 3, (2009), pp. 603-622. [22] Patton M. Q., “The evaluator's responsibility for utilization. Evaluation Practice, vol. 9, no. 2, (1988), pp. 5-24. [23] Nielsen J., “Usability Engineering”, Academic Press, Boston, MA, (1993). [24] Crozat S., Hû O. and Trigano P., “A method for evaluating multimedia learnin g software”, In Multimedia Computing and Systems, 1999. IEEE International Conference on, vol. 1, July (1999), pp. 714-719. [25] Lee S. H., “Usability testing for developing effective interactive multimedia software: concepts, dimensions, and procedures”, Educational Technology & Society, vol. 2, no. 2, (1999), pp. 1-13. [26] Carreras C. and Rius J., “Evaluation of ICT Applications in the New Lleida Museum, Spain”, Visitor Studies, vol. 14, no. 2, (2011), pp. 219-232. [27] Kennedy G., Petrovic T. and Keppell M., “The development of multimedia evaluation criteria and a program of evaluation for computer aided learning”, InASCILITE, vol. 98, (1998), pp. 407. [28] Sims R., “Interactivity : A forgotten art?”, Computers in Human Behavior, vol. 13, no. 2, (1997), pp. 157-180. [29] Kamusdewan, “Dewan Bahasa danPustaka”, (2005).
|
| originalfilename |
7174-01-FH02-FIK-16-05357.jpg
|
| person |
norman
|
| recordtype |
oai_dc
|
| resourceurl |
https://intelek.unisza.edu.my/intelek/pages/view.php?ref=12867
|
| spelling |
12867 https://intelek.unisza.edu.my/intelek/pages/view.php?ref=12867 https://intelek.unisza.edu.my/intelek/pages/search.php?search=!collection407072 Restricted Document Article Journal image/jpeg inches 96 96 norman 1405 31 31 766 2016-02-17 09:30:37 1405x766 7174-01-FH02-FIK-16-05357.jpg UniSZA Private Access Expert’s technical review on 2D games with religious elements International Journal of Multimedia and Ubiquitous Engineering Previously, we present the motivation for developing 2D game named My Journey to the Mosque (MJTM) that enables to teach children to recite zikir indirectly. There is a need for usability evaluation of the prototype before it can be tested against actual user. Therefore, in order to verify the prototype that has been developed, a usability study was conducted among technical experts. The experts were one from Islamic entertainment industry and two academicians from Multimedia School. A questionnaire has been developed to collect feedback from the expert reviewer. Among the aspects observed by the experts were contents, navigation or interactivity, presentation of the prototype and the use of animations. These are important aspects to be considered according to various previous studies. Results shown that most of the aspects observed by the reviewers were above the average score of 4.00 according to the Likert scale. Findings of this study will be used as a guideline for further enhancements of the prototype. 11 1 Science and Engineering Research Support Society Science and Engineering Research Support Society 67-78 [1] Anderson C. A. and Warburton W. A., “The impact of violent video games: An overview”, Growing up fast and furious: Reviewing the impact of violent and sexualised media on children, (2012), pp. 56-84. [2] Rideout V. J., Foehr U. G. and Roberts D. F., “Generation M2: Media in the lives of 8-18 years old.Merlo Park”, CA. Henry J. Kaiser Foundation, (2010). [3] Lenhart A., Kahne J., Middaugh E., Macgill E. R., Evans C. and Vitak J., “Teens, video games and civics”, Washington DC: PEW Internet and American Life Project, (2008). [4] Dill K. E., Gentile D. A., Richter W. A. and Dill J. C., “Violence, Sex, Race, and Age in Popular Video Games: A Content Analysis”, (2005). [5] N. A. Rawi, M . M. Amin, A. Rozaimee and W. M . W. Isa, “Teaching ZikirThrough 2D Games”, 2nd International Conference on Islamic Applications in Computer Science And Technology, 2014, Amman, Jordan, October 12-13, (2014). [6] Alessi S. M. and Trollip S. R., “Computer-based instruction: Methods and development”, New Jersey, NJ:Prentice-Hall, (1984). [7] Kirikkaya E. B., İŞERİ Ş. and Vurkaya G., “ A board game about space and solar system for primary school students”, The Turkish Online Journal of Educational Technology, vol. 9, no. 2, (2010), pp. 1-13. [8] Huizenga J., Akkerman S., Admiraal W. and Dam G. T., “Mobile game-based learning in secondary education: engagement, motivation and learning in a mobile city game”, Journal of Computer Assisted Learning, vol. 25, no. 4, (2009), pp. 332-344. [9] Papastergiou M., “Digital game-based learning in high school computer science education: impact on educational effectiveness and student motivation”, Computers & Education, vol. 52, no. 1, (2009), pp. 1-12. [10] Dickey M. D., “Murder on Grimm Isle: The impact of game narrative design in an educational game based learn ing environment”, British Journal of Educational Technology.doi:10.1111/j.1467-8535.2009.01032.x, (2010). [11] Huang W. H., “Evaluating learners' motivational and cognitive processing in an online game-based learning environment”, Computers in Human Behavior.doi: 10.1016/j.chb.2010.07.021, (2010). [12] Tüzün H., Yılmaz S. M., Karakuş T., İnal Y. and Kızılkaya G., “The effects of computer games on primary school students’ achievement and motivation in geography learning”, Computers & Education, vol. 52, no. 1, (2009), pp. 68-77. [13] Carbonaro M., Szafron D., Cutumisu M. and Schaeffer J., “Computer-game construction: A gender neutral attractor to Comput ing Science”, Computers & Education, vol. 55, no. 3, (2010), pp. 1098-1111. [14] Virvou M., Katsionis. G. and Manos K., “Combining Software Games with Education: Evaluation of its Educational Effectiveness”, Educational Technology & Society, vol. 8, no. 2, (2005), pp. 54-65. [15] Yien J. M., Hung C. M., Hwang G. J. and Lin Y. C., “A Game-Based Learning Approach To Improving Students’ Learning Ach ievements In A Nutrition Course”, TOJET: The Turkish Online Journal of Educational Technology, vol. 10, no. 2, (2011), pp. 1-10. [16] Ahmad W. F. W., Akhir E. A. P. and Azmee S., “Games-based Learning Courseware for Children with Learnin g Disabilities”, 2010 International Symposium in Information Technology (ITSim), (2010), pp. 1-4. [17] Bourgonjon J., Valcke M., Soetaert R. and Schellens T., “ Students’ percept ions about the use of video games in the classroom”, Computers & Education, vol. 54, no. 4, (2010), pp. 1145-1156. [18] Warren S. J., Dondlinger M. J. and Barab S. A., “ A MUVE towards PBL writing: effects of a digital learning environment designed to improve elementary student writing”, Journal of Research on Technology in Education, vol. 41, no. 1, (2008), pp. 113-140. [19] Terrell S. and Rendulic P., “Using computer- managed instructional software to increase motivation and achievement in elementary school children”, Journal of Research on Computing in Education, vol. 26, no. 3, (1996), pp. 403-414. [20] Yun R. W., Jiang Y. Y. and Li X., “The summaries of studies of application effectiveness of computer games in primary and secondary education”, Distance Education Journal, vol. 28, no. 2, (2010), pp. 86-92. [21] Papastergiou M., “Exploring the potential of computer and video games for health and physical education: A literature review”, Computers & Education, vol. 53, no. 3, (2009), pp. 603-622. [22] Patton M. Q., “The evaluator's responsibility for utilization. Evaluation Practice, vol. 9, no. 2, (1988), pp. 5-24. [23] Nielsen J., “Usability Engineering”, Academic Press, Boston, MA, (1993). [24] Crozat S., Hû O. and Trigano P., “A method for evaluating multimedia learnin g software”, In Multimedia Computing and Systems, 1999. IEEE International Conference on, vol. 1, July (1999), pp. 714-719. [25] Lee S. H., “Usability testing for developing effective interactive multimedia software: concepts, dimensions, and procedures”, Educational Technology & Society, vol. 2, no. 2, (1999), pp. 1-13. [26] Carreras C. and Rius J., “Evaluation of ICT Applications in the New Lleida Museum, Spain”, Visitor Studies, vol. 14, no. 2, (2011), pp. 219-232. [27] Kennedy G., Petrovic T. and Keppell M., “The development of multimedia evaluation criteria and a program of evaluation for computer aided learning”, InASCILITE, vol. 98, (1998), pp. 407. [28] Sims R., “Interactivity : A forgotten art?”, Computers in Human Behavior, vol. 13, no. 2, (1997), pp. 157-180. [29] Kamusdewan, “Dewan Bahasa danPustaka”, (2005).
|
| spellingShingle |
Expert’s technical review on 2D games with religious elements
|
| summary |
Previously, we present the motivation for developing 2D game named My Journey to the Mosque (MJTM) that enables to teach children to recite zikir indirectly. There is a need for usability evaluation of the prototype before it can be tested against actual user. Therefore, in order to verify the prototype that has been developed, a usability study was conducted among technical experts. The experts were one from Islamic entertainment industry and two academicians from Multimedia School. A questionnaire has been developed to collect feedback from the expert reviewer. Among the aspects observed by the experts were contents, navigation or interactivity, presentation of the prototype and the use of animations. These are important aspects to be considered according to various previous studies. Results shown that most of the aspects observed by the reviewers were above the average score of 4.00 according to the Likert scale. Findings of this study will be used as a guideline for further enhancements of the prototype.
|
| title |
Expert’s technical review on 2D games with religious elements
|
| title_full |
Expert’s technical review on 2D games with religious elements
|
| title_fullStr |
Expert’s technical review on 2D games with religious elements
|
| title_full_unstemmed |
Expert’s technical review on 2D games with religious elements
|
| title_short |
Expert’s technical review on 2D games with religious elements
|
| title_sort |
expert’s technical review on 2d games with religious elements
|