Modelling virtual heritage environments using hierarchy-embedded virtual objects
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| collectionurl | https://intelek.unisza.edu.my/intelek/pages/search.php?search=!collection407072 |
| date | 2015-07-14 11:21:22 |
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| id | 12143 |
| institution | UniSZA |
| internalnotes | [1] J. W. Negara, http://www.heritage.gov.my, Accessed on Mei 25, (2014). [2] A. Rafi, A. Salleh, A. Paul, S. Noraishah, Yee Jun, R. Hanif and M. Mahadzir, “Modeling Optimization For Real-Time Virtual Heritage Visualization Content: A research on e-Warisan SENIBINA”, Proceedings of the IEEE Information Technology (ITSim), 2010 International Symposium in (vol. 1) (2010), June 15-17; Kuala Lumpur, Malaysia. [3] Online16, 3D Computer Graphics Software, http://en.wikipedia.org/wiki/3D_computer _graphics_ software, Accessed on Mei 6, (2009). [4] Online17, http://en.wikipedia.org/wiki/Comparison_of_3D_computer_graphics_software, Accessed on Mei 6, (2009). [5] Online18, http://wiki.cgsociety.org/index.php/Comparison_of_3d_tools, Accessed on Mei 6, (2009). [6] E. Ch’ng and R. J. Stone, “Enhancing Virtual Reality with Artificial Life: Reconstructing a Flooded European Mesolithic Landscape”, Presence: Teleoperators and Virtual Environments, vol. 15, no. 3, (2006), pp. 341–352. [7] I. Ghani, A. Rafi and P. Woods, “Modelling Place Elements In Virtual Heritage Environment”, (IEEE) Proceedings of the International Conference on Informatics and Creative Multimedia (ICICM 2013) (2013), September 3-6; Kuala Lumpur, Malaysia. [8] F. Muñoz, F. Peña and M. Meza, “Virtual Reality Models For The Structural Assessment of Architectural Heritage Buildings”, International Journal of Architectural Heritage, vol. 8, no. 6, (2014), pp. 783-794. [9] T. D. P. Lucio, A. Giovanni, G. C. Maria, O. Luigi and V. Pietro, “Experiencing a Town of the Middle Ages: An Application for the Edutainment in Cultural Heritage”, Proceedings of the 2011 IEEE 3rd International Conference on Communication Software and Networks (ICCSN) (2011), May 27-29 May; Xi’an. [10] D. Rusalic and D. Radojicic, “Making the intangible tangible: the new interface of cultural heritage: Etnografski institut SANU, (2009). [11] S. M. Grady, “Virtual Reality: Computer Mimics The Physical World”, Fact On File Inc, New York (1998). [12] W. I. Wan Mohd Rizhan, M. A. Mat Atar and M. S. Md Yazid, “Developing Virtual Environments of Computer Hardware Using Hierarchical-Embedded Virtual Objects”, The International Journal of Multimedia & Its Applications (IJMA), vol. 5, no. 5, (2013), pp 45-59. [13] A. Parent, “Visual Information Technology”, Life-like Virtual Environments: An Introductory Survey Applications and Activities, Design Requirements and Guidelines, ERB-1055, NRC No. 41555 (1998). [14] J. H. Youn and K. Wohn, “Realtime Collision Detection For Virtual Reality Applications”, IEEE-Virtual Reality Annual International Symposium, vol. 9, (1993), pp. 415-421. [15] M. Amado, P. B. Lourenço and F. Peña, “Virtual Reconstruction Of Medieval Monastery Using Computer-Aided Design Model”, Journal of Architectural Engineering, vol. 15, (2009), pp. 131–138. [16] R. Beacham and H. Denard, “The Pompey Project: Digital Research and Virtual Reconstruction Of Rome’s First Theatre, Computers and Humanities, vol. 37, (2003), pp. 129–139. [17] D. Gutierrez, F. J. Seron, J. A. Magallon, E. J. Sobreviela, and P. Latorre, “Archaeological and cultural heritage: Bringing life to an unearthed Muslim suburb in an immersive environment”, Journal of Cultural Heritage, vol. 5, (2004), pp. 63–73. [18] L. Pecchioli, M. Carrozzino, F. Mohamed, M. Bergamasco, and T. H. Kolbe, “ISEE: Information access through the navigation of a 3D interactive environment”, Journal of Cultural Heritage, vol. 12, (2011), pp. 287–294. [19] F. Gabellone, “Ancient contexts and virtual reality: From reconstructive study to the construction of knowledge models”, Journal of Cultural Heritage, vol. 10S, (2009), pp. e112–e117. [20] A. B. Juliana Aida, J. Puteri Shireen and M. Murni, “User Requirements for Virtual Reality in Architectural Heritage Leaning”, International Journal of Interactive Digital Media, vol. 1, no. 1, (2013). [21] P. S. Shamus and D. Sam, “Measuring the Effect of Gaming Experience on Virtual Environment Navigation Tasks”, IEEE Symposium on 3D User Interfaces 2009, (2009), pp. 3-10. [22] B. R. Preiss, “Data Structure and Algorithms with Object-Oriented Design Paterns In Java”, USA: John Wiley & Sons. Inc. (2000). [23] W. I. Wan Mohd Rizhan, M. S. Md. Yazid, A. Aziz and M. N. Ahmad Shukri, “Organizing Ready-Made Virtual Objects for Virtual Environments”, Proceedings of the International Conference on User Science and Engineering (2010), December 13-15; Shah Alam, Malaysia. [24] W. I. Wan Mohd Rizhan, M. Elissa Nadia and M. S. Md. Yazid, “Developing Dynamic Virtual Environments Using Hierarchical”, Tree-Structured Approach, The International Journal of Multimedia & Its Applications (IJMA), vol. 3,no. 2, (2011), pp. 64-80. [25] e-Warisan Senibina, http://ewarisan.com.my/en/pdf/About Wakaf Pak Badol.pdf, Accessed on Mei 22, (2014). [26] e-Warisan Senibina, http://ewarisan.com.my/en/index.php, Accessed on Mei 22, 2014. [27] E. Champion and A. Dekker. Biofeedback and Virtual Environments, International Journal of Architectural Computing, vol. 9, (2011), pp. 377-396. [28] X. Chen and Y. E. Kalay, “Making A Liveable 'Place': Content Design In Virtual Environments”, International Journal of Heritage Studies, vol. 14, (2008), pp. 229-246. |
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| spelling | 12143 https://intelek.unisza.edu.my/intelek/pages/view.php?ref=12143 https://intelek.unisza.edu.my/intelek/pages/search.php?search=!collection407072 Restricted Document Article Journal UniSZA Unisza unisza image/jpeg inches 96 96 32 32 795 1430 2015-07-14 11:21:22 1430x795 6443-01-FH02-FIK-15-03512.jpg UniSZA Private Access Modelling virtual heritage environments using hierarchy-embedded virtual objects International Journal of Multimedia and Ubiquitous Engineering Nowadays, heritage is eventually inexistence, inaccessible and design decision due to the constructions of new buildings and sites. Various techniques in virtual reality have been proposed in producing virtual heritage. Improper management of virtual heritages in their virtual environments in terms of location and link may cause delivering information unsystematically. This paper is purposed to model virtual heritage environments for one case study of sheltered pavilion using Hierarchy-Embedded Virtual Objects technique. This technique is a hierarchical, tree-structured approach that emulates a tree structure with a set of linked nodes. Three different virtual heritage environments have been published through the tree structure in HEVO Editor. Organizing Editor has enables virtual heritages to be managed in terms of location and link. The resulted virtual heritage environments can be visualized, interacted and navigated through Viewing Editor. These virtual heritage environments are believed to be significant for learning the VH and presenting the values inculcated inside them. Challenges of the modelling technique, research quantification, modelling goals and VH attractions also have been discussed for advanced consideration to model VH. 10 4 259-272 [1] J. W. Negara, http://www.heritage.gov.my, Accessed on Mei 25, (2014). [2] A. Rafi, A. Salleh, A. Paul, S. Noraishah, Yee Jun, R. Hanif and M. Mahadzir, “Modeling Optimization For Real-Time Virtual Heritage Visualization Content: A research on e-Warisan SENIBINA”, Proceedings of the IEEE Information Technology (ITSim), 2010 International Symposium in (vol. 1) (2010), June 15-17; Kuala Lumpur, Malaysia. [3] Online16, 3D Computer Graphics Software, http://en.wikipedia.org/wiki/3D_computer _graphics_ software, Accessed on Mei 6, (2009). [4] Online17, http://en.wikipedia.org/wiki/Comparison_of_3D_computer_graphics_software, Accessed on Mei 6, (2009). [5] Online18, http://wiki.cgsociety.org/index.php/Comparison_of_3d_tools, Accessed on Mei 6, (2009). [6] E. Ch’ng and R. J. Stone, “Enhancing Virtual Reality with Artificial Life: Reconstructing a Flooded European Mesolithic Landscape”, Presence: Teleoperators and Virtual Environments, vol. 15, no. 3, (2006), pp. 341–352. [7] I. Ghani, A. Rafi and P. Woods, “Modelling Place Elements In Virtual Heritage Environment”, (IEEE) Proceedings of the International Conference on Informatics and Creative Multimedia (ICICM 2013) (2013), September 3-6; Kuala Lumpur, Malaysia. [8] F. Muñoz, F. Peña and M. Meza, “Virtual Reality Models For The Structural Assessment of Architectural Heritage Buildings”, International Journal of Architectural Heritage, vol. 8, no. 6, (2014), pp. 783-794. [9] T. D. P. Lucio, A. Giovanni, G. C. Maria, O. Luigi and V. Pietro, “Experiencing a Town of the Middle Ages: An Application for the Edutainment in Cultural Heritage”, Proceedings of the 2011 IEEE 3rd International Conference on Communication Software and Networks (ICCSN) (2011), May 27-29 May; Xi’an. [10] D. Rusalic and D. Radojicic, “Making the intangible tangible: the new interface of cultural heritage: Etnografski institut SANU, (2009). [11] S. M. Grady, “Virtual Reality: Computer Mimics The Physical World”, Fact On File Inc, New York (1998). [12] W. I. Wan Mohd Rizhan, M. A. Mat Atar and M. S. Md Yazid, “Developing Virtual Environments of Computer Hardware Using Hierarchical-Embedded Virtual Objects”, The International Journal of Multimedia & Its Applications (IJMA), vol. 5, no. 5, (2013), pp 45-59. [13] A. Parent, “Visual Information Technology”, Life-like Virtual Environments: An Introductory Survey Applications and Activities, Design Requirements and Guidelines, ERB-1055, NRC No. 41555 (1998). [14] J. H. Youn and K. Wohn, “Realtime Collision Detection For Virtual Reality Applications”, IEEE-Virtual Reality Annual International Symposium, vol. 9, (1993), pp. 415-421. [15] M. Amado, P. B. Lourenço and F. Peña, “Virtual Reconstruction Of Medieval Monastery Using Computer-Aided Design Model”, Journal of Architectural Engineering, vol. 15, (2009), pp. 131–138. [16] R. Beacham and H. Denard, “The Pompey Project: Digital Research and Virtual Reconstruction Of Rome’s First Theatre, Computers and Humanities, vol. 37, (2003), pp. 129–139. [17] D. Gutierrez, F. J. Seron, J. A. Magallon, E. J. Sobreviela, and P. Latorre, “Archaeological and cultural heritage: Bringing life to an unearthed Muslim suburb in an immersive environment”, Journal of Cultural Heritage, vol. 5, (2004), pp. 63–73. [18] L. Pecchioli, M. Carrozzino, F. Mohamed, M. Bergamasco, and T. H. Kolbe, “ISEE: Information access through the navigation of a 3D interactive environment”, Journal of Cultural Heritage, vol. 12, (2011), pp. 287–294. [19] F. Gabellone, “Ancient contexts and virtual reality: From reconstructive study to the construction of knowledge models”, Journal of Cultural Heritage, vol. 10S, (2009), pp. e112–e117. [20] A. B. Juliana Aida, J. Puteri Shireen and M. Murni, “User Requirements for Virtual Reality in Architectural Heritage Leaning”, International Journal of Interactive Digital Media, vol. 1, no. 1, (2013). [21] P. S. Shamus and D. Sam, “Measuring the Effect of Gaming Experience on Virtual Environment Navigation Tasks”, IEEE Symposium on 3D User Interfaces 2009, (2009), pp. 3-10. [22] B. R. Preiss, “Data Structure and Algorithms with Object-Oriented Design Paterns In Java”, USA: John Wiley & Sons. Inc. (2000). [23] W. I. Wan Mohd Rizhan, M. S. Md. Yazid, A. Aziz and M. N. Ahmad Shukri, “Organizing Ready-Made Virtual Objects for Virtual Environments”, Proceedings of the International Conference on User Science and Engineering (2010), December 13-15; Shah Alam, Malaysia. [24] W. I. Wan Mohd Rizhan, M. Elissa Nadia and M. S. Md. Yazid, “Developing Dynamic Virtual Environments Using Hierarchical”, Tree-Structured Approach, The International Journal of Multimedia & Its Applications (IJMA), vol. 3,no. 2, (2011), pp. 64-80. [25] e-Warisan Senibina, http://ewarisan.com.my/en/pdf/About Wakaf Pak Badol.pdf, Accessed on Mei 22, (2014). [26] e-Warisan Senibina, http://ewarisan.com.my/en/index.php, Accessed on Mei 22, 2014. [27] E. Champion and A. Dekker. Biofeedback and Virtual Environments, International Journal of Architectural Computing, vol. 9, (2011), pp. 377-396. [28] X. Chen and Y. E. Kalay, “Making A Liveable 'Place': Content Design In Virtual Environments”, International Journal of Heritage Studies, vol. 14, (2008), pp. 229-246. |
| spellingShingle | Modelling virtual heritage environments using hierarchy-embedded virtual objects |
| summary | Nowadays, heritage is eventually inexistence, inaccessible and design decision due to the constructions of new buildings and sites. Various techniques in virtual reality have been proposed in producing virtual heritage. Improper management of virtual heritages in their virtual environments in terms of location and link may cause delivering information unsystematically. This paper is purposed to model virtual heritage environments for one case study of sheltered pavilion using Hierarchy-Embedded Virtual Objects technique. This technique is a hierarchical, tree-structured approach that emulates a tree structure with a set of linked nodes. Three different virtual heritage environments have been published through the tree structure in HEVO Editor. Organizing Editor has enables virtual heritages to be managed in terms of location and link. The resulted virtual heritage environments can be visualized, interacted and navigated through Viewing Editor. These virtual heritage environments are believed to be significant for learning the VH and presenting the values inculcated inside them. Challenges of the modelling technique, research quantification, modelling goals and VH attractions also have been discussed for advanced consideration to model VH. |
| title | Modelling virtual heritage environments using hierarchy-embedded virtual objects |
| title_full | Modelling virtual heritage environments using hierarchy-embedded virtual objects |
| title_fullStr | Modelling virtual heritage environments using hierarchy-embedded virtual objects |
| title_full_unstemmed | Modelling virtual heritage environments using hierarchy-embedded virtual objects |
| title_short | Modelling virtual heritage environments using hierarchy-embedded virtual objects |
| title_sort | modelling virtual heritage environments using hierarchy-embedded virtual objects |