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Ng, Kok Why
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1
Adaptive Model Simplication For Level Of Detail In Real-Time Rendering
by
Ng, Kok Why
Published 2005
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2
A practical implementation of a 3-D game engine
by
Cheah, Thomas C. S.
,
Ng, Kok-Why
Published 2005
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3
WBC-based segmentation and classification on microscopic images: a minor improvement
by
Lam, Xin-Hui
,
Ng, Kok-Why
,
Yoong, Yih-Jian
,
Ng, Seng-Beng
Published 2021
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4
Leaf condition analysis using convolutional neural network and vision transformer
by
Yong, Wai Chun
,
Ng, Kok Why
,
Haw, Su Cheng
,
Naveen, Palanichamy
,
Ng, Seng Beng
Published 2024
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